YAY
- Mask functionality - Rehandled Animations (now consistent)
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@@ -1,11 +1,11 @@
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function DebugUI()
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for _, light in pairs(Lights) do
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for _, light in pairs(Lights) do
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y)
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love.graphics.print(light.pos.y,light.pos.x,light.pos.y+20)
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40)
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end
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end
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love.graphics.print("time: "..fps_total..", fps: "..fps_draw..", frametime: "..math.floor(current_dt* 1000).."ms", 10*textScale, 0*textScale, 0, textScale)
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love.graphics.setColor(1,1,1)
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@@ -14,8 +14,7 @@ love.graphics.print("time: "..fps_total..", fps: "..fps_draw..", frametime: "..m
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love.graphics.print("position: {"..main_Player.pos.x..", "..main_Player.pos.y.."}",10*textScale,60*textScale, 0, textScale)
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love.graphics.print("velocity: {"..main_Player.vel.x..", "..main_Player.vel.y.."}",10*textScale,80*textScale, 0, textScale)
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love.graphics.print("scale: {"..main_Player.sprite_scale.x..", "..main_Player.sprite_scale.y.."}",10*textScale,100*textScale, 0, textScale)
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love.graphics.print("anim: "..tostring(main_Player.anim.path)..", anim.speed: "..main_Player.anim.speed,10*textScale,120*textScale, 0, textScale)
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love.graphics.print("states: \"isOnGround\": "..tostring(main_Player.isOnGround),10*textScale,140*textScale, 0, textScale)
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love.graphics.print("states: \"isOnGround\": "..tostring(main_Player.isOnGround),10*textScale,120*textScale, 0, textScale)
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love.graphics.print("[Camera]",10*textScale,160*textScale, 0, textScale)
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love.graphics.print("position: {"..Camera.pos.x..", "..Camera.pos.y.."}",10*textScale,180*textScale, 0, textScale)
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