demo recording and playback, collision table
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@@ -1,19 +1,43 @@
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Keybind = {}
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Keybind.move = {}
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Keybind.move.left = { demo = "move_left"}
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Keybind.move.right = { demo = "move_right"}
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Keybind.move.up = { demo = "move_up"}
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Keybind.move.down = { demo = "move_down"}
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Keybind.move.jump = { demo = "move_jump"}
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Keybind.move.hook = { demo = "move_hook"}
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Keybind.move.dash = { demo = "move_dash"}
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Keybind.menu = {}
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Keybind.menu.pause = { demo = "menu_pause"}
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Keybind.menu.confirm = { demo = "menu_confirm"}
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Keybind.debug = {}
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Keybind.editor = {}
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Keybind.generic = {}
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function Keybind:CheckDown(action)
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for _, keyname in pairs(action.keys) do
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if type(keyname) == "string" then
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if love.keyboard.isDown(keyname) then return true end
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else
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if love.mouse.isDown(keyname) then return true end
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if DemoPlayback then
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for _, demo_action in pairs(DemoAction[CurrentDemoFrame]) do
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if demo_action == action.demo then
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return true
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end
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end
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return false
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else
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for _, keyname in pairs(action.keys) do
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local fn = love.keyboard.isDown
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if not type(keyname) == "string" then
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local fn = love.mouse.isDown
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end
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if fn(keyname) then
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Demo:RecordAction(action.demo)
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return true
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end
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end
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return false
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end
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return false
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end
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function Keybind:CheckPressed(action)
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@@ -51,23 +75,25 @@ end
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function Keybind:Default()
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--Menu
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Keybind.menu.pause= { keys = {"escape"}}
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Keybind.menu.confirm= { keys = {"z", "space", 1}}
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Keybind.menu.pause.keys = {"escape"}
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Keybind.menu.confirm.keys = {"z", "space", 1}
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--Move
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Keybind.move.left = { keys = {"left", "a"}}
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Keybind.move.right = { keys = {"right", "d"}}
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Keybind.move.up = { keys = {"up", "w"}}
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Keybind.move.down = { keys = {"down", "s"}}
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Keybind.move.jump = { keys = {"z", "space"}}
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Keybind.move.hook = { keys = {"x", 1}}
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Keybind.move.dash = { keys = {"c", 2}}
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Keybind.move.left.keys = {"left", "a"}
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Keybind.move.right.keys = {"right", "d"}
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Keybind.move.up.keys = {"up", "w"}
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Keybind.move.down.keys = {"down", "s"}
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Keybind.move.jump.keys = {"z", "space"}
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Keybind.move.hook.keys = {"x", 1}
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Keybind.move.dash.keys = {"c", 2}
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--Debug
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Keybind.debug.debug = { keys = {"f1"}}
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Keybind.debug.reposition = { keys = {"f2"}}
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Keybind.debug.reload = { keys = {"f3"}}
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Keybind.debug.editor = { keys = {"f4"}}
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Keybind.debug.recording = { keys = {"f5"}}
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Keybind.debug.playback = { keys = {"f6"}}
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-- Editor
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Keybind.editor.palette = { keys = {"tab"}}
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