consistent naming; moving functions from level.lua to gameworld.lua

This commit is contained in:
lustlion
2022-01-22 23:10:21 +01:00
parent f4b44dc7bc
commit 90ed1f6460
13 changed files with 381 additions and 202 deletions

View File

@@ -73,10 +73,5 @@ function Particle:HandleAnimation()
end
function Particle:DoPhysics()
if not self:isCollidingAt(self.pos.x + self.vel.x, self.pos.y, objects.collisions) then
self.pos.x = self.pos.x + self.vel.x
end
if not self:isCollidingAt(self.pos.x, self.pos.y + self.vel.y, objects.collisions) then
self.pos.y = self.pos.y + self.vel.y
end
self:Move()
end