upload so it isnt lost now
This commit is contained in:
61
data/scripts/enums.lua
Normal file
61
data/scripts/enums.lua
Normal file
@@ -0,0 +1,61 @@
|
||||
image = {
|
||||
background = love.graphics.newImage("assets/terrain/background.png"),
|
||||
cartridge = {
|
||||
nancy = love.graphics.newImage("assets/menu/nancy.png")
|
||||
}
|
||||
}
|
||||
-- animations
|
||||
animation = {
|
||||
nancy = {
|
||||
idle = {
|
||||
path = "assets/characters/nancy/idle",
|
||||
frames = 4,
|
||||
speed = 1/8,
|
||||
imgs = {}
|
||||
},
|
||||
run = {
|
||||
path = "assets/characters/nancy/run",
|
||||
frames = 6,
|
||||
speed = 1/8,
|
||||
imgs = {}
|
||||
},
|
||||
fall = {
|
||||
path = "assets/characters/nancy/fall",
|
||||
frames = 3,
|
||||
speed = 1/8,
|
||||
imgs = {}
|
||||
},
|
||||
jump = {
|
||||
path = "assets/characters/nancy/jump",
|
||||
frames = 3,
|
||||
speed = 1/8,
|
||||
imgs = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for _, object in pairs(animation) do
|
||||
for _, anim in pairs(object) do
|
||||
for i = 1, anim.frames do
|
||||
table.insert(anim.imgs,love.graphics.newImage(anim.path..tostring(i)..".png"))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
levelProperties = {
|
||||
pos = {
|
||||
x = 0,
|
||||
y = 0
|
||||
},
|
||||
offset = {
|
||||
x = 0,
|
||||
y = 0
|
||||
}
|
||||
}
|
||||
|
||||
tileProperties = {
|
||||
width = 16,
|
||||
height = 16,
|
||||
scale = game.scale,
|
||||
tileset = love.graphics.newImage("assets/terrain/tileset.png")
|
||||
}
|
||||
Reference in New Issue
Block a user