prompt box style, entity prompts improvement, killing entities and particles improvement

This commit is contained in:
lustlion 2022-03-11 13:04:36 +01:00
parent 8c8e4808ad
commit 96b1e750e4
6 changed files with 66 additions and 22 deletions

View File

@ -210,24 +210,24 @@ function doEditorEdit()
and love.keyboard.isDown("lctrl") ~= true
then
if selecting_tile ~= nil then
if Keybind:checkDown(Keybind.generic.lclick) then
if Keybind:checkDown(Keybind.editor.tile_set) then
setTile(vertical,horizontal,selecting_tile)
elseif Keybind:checkDown(Keybind.generic.rclick) then
elseif Keybind:checkDown(Keybind.editor.tile_remove) then
setTile(vertical,horizontal,0)
end
reloadLevelTiles()
else
if Keybind:checkDown(Keybind.generic.lclick) then
if Keybind:checkDown(Keybind.editor.entity_select) then
deselectSpawns()
selectSpawns(mouse_x,mouse_y)
end
if Keybind:checkDown(Keybind.generic.rclick) then
if Keybind:checkDown(Keybind.editor.entity_move) then
moveSpawns(mouse_x,mouse_y)
end
if Prompt.active_prompt == nil then
if Keybind:checkDown({keys={"t"}}) then
if Keybind:checkDown(Keybind.editor.entity_modify_archetype) then
promptSpawnArchetype()
elseif Keybind:checkDown({keys={"d"}}) then
elseif Keybind:checkDown(Keybind.editor.entity_modify_data) then
promptSpawnArgs()
end
end

View File

@ -104,12 +104,12 @@ function Entity:kill()
self.light:kill()
end
if self.id ~= nil then
table.remove(LoadedObjects.Entities,self.id)
for _, e in pairs(LoadedObjects.Entities) do
if e.id > self.id then
e.id = e.id - 1
end
end
table.remove(LoadedObjects.Entities,self.id)
end
self = nil
end

View File

@ -123,7 +123,12 @@ function Keybind:default()
Keybind.editor.down = { keys = {"down", "s"}}
Keybind.editor.palette_change = { keys = {"f1"}}
Keybind.editor.save = { keys = {"f3"}}
Keybind.editor.tile_set = { keys = {1}}
Keybind.editor.tile_remove = { keys = {2}}
Keybind.editor.entity_select = { keys = {1}}
Keybind.editor.entity_move = { keys = {2}}
Keybind.editor.entity_modify_archetype = { keys = {"t"}}
Keybind.editor.entity_modify_data = { keys = {"d"}}
-- Generic
Keybind.generic.lclick = { keys = {1}}
Keybind.generic.rclick = { keys = {2}}

View File

@ -26,12 +26,12 @@ end
function Light:kill()
if self.id ~= nil then
table.remove(LoadedObjects.Lights,self.id)
for _, e in pairs(LoadedObjects.Lights) do
if e.id > self.id then
e.id = e.id - 1
end
end
table.remove(LoadedObjects.Lights,self.id)
end
self = nil
end

View File

@ -76,25 +76,35 @@ function promptSpawnArchetype()
local f = loadstring("return "..prompt.input)
if f ~= nil then
local succ, arch = pcall(f)
print(succ, arch)
print("archetype changed --",succ)
print("from: ", spawn.archetype.type)
if not succ
or type(arch) ~= "table"
or type(arch.type) ~= "string"
then
arch = spawn.archetype
end
print(succ, arch)
print("to: ", arch.type)
spawn.archetype = arch
else
print("invalid input for prompt "..prompt.name)
end
end,
})
prompt.pos.x = spawn.args[1] - Camera.pos.x - offset_x
prompt.pos.y = spawn.args[2] - Camera.pos.y - offset_y
prompt.pos.x = (spawn.args[1]-4)*game.scale - Camera.pos.x - offset_x
prompt.pos.y = (spawn.args[2]-20)*game.scale - Camera.pos.y - offset_y
prompt:activate()
end
end
end
function checkArgsAreInvalid(args)
for _, arg in pairs(args) do
if arg == nil then return true end
end
end
function promptSpawnArgs()
if Prompt.active_prompt then
Prompt.active_prompt.canceled = true
@ -111,18 +121,25 @@ function promptSpawnArgs()
name = "args",
input = text,
func = function(prompt)
local f = loadstring("return {"..prompt.input.."}")
if f == nil then
spawn.args = arch
if f ~= nil then
local succ, args = pcall(f)
print("args changed --",succ)
print("from: ", unpack(args))
if not succ
or checkArgsAreInvalid(args)
then
args = spawn.args
end
print("to: ", unpack(args))
spawn.args = args
else
spawn.args = f()
print("invalid input for prompt "..prompt.name)
end
end,
})
prompt.pos.x = spawn.args[1] - Camera.pos.x - offset_x
prompt.pos.y = spawn.args[2] - Camera.pos.y - offset_y
prompt.pos.x = (spawn.args[1]-4)*game.scale - Camera.pos.x - offset_x
prompt.pos.y = (spawn.args[2]-4)*game.scale - Camera.pos.y - offset_y
prompt:activate()
end
end

View File

@ -20,7 +20,8 @@ Prompt = {
name = "input",
canceled = false,
closing = false,
color = {1,1,1,1},
background_color = {0,0,0,1},
active_prompt = nil,
}
@ -52,7 +53,28 @@ function Prompt:textinput(text)
end
function Prompt:draw()
love.graphics.print(self.name .. ": " .. self.input, self.pos.x, self.pos.y)
local c1, c2, c3, a = love.graphics.getColor()
local text = self.name .. ": " .. self.input
local width = locale_font:getWidth(text)
local height = locale_font:getHeight(text)
local margin = 10
love.graphics.setColor(unpack(self.color))
love.graphics.rectangle("fill",
self.pos.x-margin-1,
self.pos.y-1,
width+margin*2+2,
height+margin+2
)
love.graphics.setColor(unpack(self.background_color))
love.graphics.rectangle("fill",
self.pos.x-margin,
self.pos.y,
width+margin*2,
height+margin
)
love.graphics.setColor(unpack(self.color))
love.graphics.print(text, self.pos.x, self.pos.y)
love.graphics.setColor(c1,c2,c3,a)
end
function Prompt:activate()