removed last globals for editor palette
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719c6cc5af
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@ -1,12 +1,16 @@
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assert(editor == nil)
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editor = {
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room_mode = false,
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palette_mode = false,
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--palette_mode = false,
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palette = {
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active = false,
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scroll = Point:new(0, 0),
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},
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pan = { fixed = false, speed = 3 },
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}
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function stepEditor()
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editor.palette_mode = editor.palette_mode or false
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animateTiles()
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if Keybind:checkPressed(Keybind.editor.room_mode) then
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if love.keyboard.isDown("lshift") then
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@ -17,15 +21,7 @@ function stepEditor()
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editor.room_points = {}
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end
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if Keybind:checkPressed(Keybind.editor.palette_mode) then
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if editor.palette_mode then
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editor.palette_mode = false
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palette_scroll_x = nil
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palette_scroll_y = nil
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else
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editor.palette_mode = true
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palette_scroll_x = 0
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palette_scroll_y = 0
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end
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editor.palette.active = not editor.palette.active
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end
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@ -50,7 +46,7 @@ function stepEditor()
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Camera.pos = Camera.pos + cvel
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if editor.palette_mode then
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if editor.palette.active then
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if Keybind:checkPressed(Keybind.editor.palette_change) then
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local next = false
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local export = nil
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@ -103,11 +99,12 @@ function stepEditor()
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end
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function scrollEditor(y)
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if editor.palette_mode then
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if editor.palette.active then
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local scr = editor.palette.scroll
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if love.keyboard.isDown("lshift") then
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palette_scroll_y = palette_scroll_y + y
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scr.y = scr.y + y
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else
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palette_scroll_x = palette_scroll_x + y
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scr.x = scr.x + y
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end
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else
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game.scale = math.max(0.1,game.scale + y/16)
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@ -128,7 +125,7 @@ function drawEditor()
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drawSelectingPaletteTile()
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if editor.palette_mode then
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if editor.palette.active then
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doEditorPalette()
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end
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end
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@ -191,7 +188,7 @@ function doEditorEdit()
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else
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drawTextBox("Select bottom right of new room", 0, 20)
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end
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elseif not editor.palette_mode then
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elseif not editor.palette.active then
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if LevelTiles[vertical] ~= nil
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and LevelTiles[vertical][horizontal] ~= nil
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and love.keyboard.isDown("lshift") ~= true
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@ -266,8 +263,8 @@ function doEditorPalette()
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love.graphics.setColor(0,0,0,1)
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love.graphics.rectangle(
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"fill",
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(palette_scroll_x + 1) * (tile_properties.width+1),
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(palette_scroll_y + 1) * (tile_properties.height+1),
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(editor.palette.scroll.x + 1) * (tile_properties.width+1),
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(editor.palette.scroll.y + 1) * (tile_properties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
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)
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@ -277,8 +274,8 @@ function doEditorPalette()
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local position_y = 1
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for i = 1, #TileIndex-width-1 do
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local tile_x = (palette_scroll_x + position_x) * (tile_properties.width+1)
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local tile_y = (palette_scroll_y + position_y) * (tile_properties.height+1)
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local tile_x = (editor.palette.scroll.x + position_x) * (tile_properties.width+1)
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local tile_y = (editor.palette.scroll.y + position_y) * (tile_properties.height+1)
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love.graphics.draw(
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LevelData.tileset,
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@ -330,8 +327,8 @@ function doEditorPalette()
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love.graphics.rectangle(
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"line",
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(palette_scroll_x + 1) * (tile_properties.width+1),
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(palette_scroll_y + 1) * (tile_properties.height+1),
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(editor.palette.scroll.x + 1) * (tile_properties.width+1),
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(editor.palette.scroll.y + 1) * (tile_properties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
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)
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@ -348,8 +345,8 @@ function doEditorPalette()
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drawTextBox(
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output,
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(palette_scroll_x + 1+width) * (tile_properties.width+1),
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(palette_scroll_y + 1) * (tile_properties.height+1)
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(editor.palette.scroll.x + 1+width) * (tile_properties.width+1),
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(editor.palette.scroll.y + 1) * (tile_properties.height+1)
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)
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end
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