adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind)
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@@ -1,7 +1,8 @@
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function EditorStep()
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palette = palette or false
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AnimateTiles()
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if Keybind:HasPressed(Keybind.editor.palette) then
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if Keybind:CheckPressed(Keybind.editor.palette) then
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if palette then
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palette = false
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palette_scroll_x = nil
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@@ -26,7 +27,7 @@ function EditorStep()
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end
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if palette then
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if Keybind:HasPressed(Keybind.debug.debug) then
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if Keybind:CheckPressed(Keybind.debug.debug) then
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local next = false
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local export = nil
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for k, v in pairs(tileset) do
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@@ -51,11 +52,11 @@ function EditorStep()
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end
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end
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if Keybind:HasPressed(Keybind.debug.reload) then
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if Keybind:CheckPressed(Keybind.debug.reload) then
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ExportLevel("test")
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end
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if Keybind:HasPressed(Keybind.debug.editor) then
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if Keybind:CheckPressed(Keybind.debug.editor) then
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editor_mode = false
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TileCreateObjects()
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end
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@@ -126,10 +127,10 @@ function EditorDoEdit()
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end
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LevelReloadTiles()
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elseif Keybind:HasPressed(Keybind.generic.lshift) then
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elseif Keybind:CheckPressed(Keybind.generic.lshift) then
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LevelExpandCanvas(math.sign(expand_h),math.sign(expand_v))
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LevelReloadTiles()
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elseif Keybind:HasPressed(Keybind.generic.lctrl) then
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elseif Keybind:CheckPressed(Keybind.generic.lctrl) then
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LevelReduceCanvas(math.sign(expand_h),math.sign(expand_v))
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LevelReloadTiles()
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end
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