editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments

This commit is contained in:
lustlion
2022-01-29 08:49:45 +01:00
parent 90ed1f6460
commit a1bf842cef
41 changed files with 387 additions and 154 deletions

View File

@@ -46,6 +46,7 @@ function EditorDraw()
GridDisplay()
GameworldDrawForeground()
GameworldDrawEnd()
EditorDoEdit()
DrawSelectingPaletteTile()
if palette then
@@ -54,35 +55,39 @@ function EditorDraw()
end
function EditorDoEdit()
if love.mouse.isDown(1) then
local vertical = 1+math.floor((mouse.pos.y+Camera.pos.y)/(tileProperties.scale*tileProperties.height))
local horizontal = 1+math.floor((mouse.pos.x+Camera.pos.x)/(tileProperties.scale*tileProperties.width))
local h, v = GetCanvasSize()
local mouse_x = love.mouse.getX()
local mouse_y = love.mouse.getY()
local horizontal = 1 + math.floor(((mouse_x/game.scale) / tileProperties.width) + (Camera.pos.x / tileProperties.width))
local vertical = 1 + math.floor(((mouse_y/game.scale) / tileProperties.height) + (Camera.pos.y / tileProperties.height))
local expand_h = 0
local expand_v = 0
local LevelWidth = LevelGetTileWidth()
local LevelHeight = LevelGetTileHeight()
local expand_h = 0
local expand_v = 0
if horizontal > LevelWidth then
expand_h = horizontal-LevelWidth
elseif horizontal < 0 then
expand_h = horizontal
end
if vertical > LevelHeight then
expand_v = vertical-LevelHeight
elseif vertical < 0 then
expand_v = vertical
end
love.graphics.print("> " .. horizontal .. ", " .. vertical)
love.graphics.print("> " .. LevelWidth .. "(" .. expand_h .. "), " .. LevelHeight .. "(".. expand_v .. ")", 0, 10)
if horizontal > h then
expand_h = horizontal-h
elseif horizontal <= 0 then
expand_h = horizontal-1
end
if vertical > v then
expand_v = math.sign(vertical-v)
elseif vertical <= 0 then
expand_v = math.sign(vertical-1)
end
if Level[vertical] ~= nil
and Level[vertical][horizontal] ~= nil
if Keybind:HasPressed(Keybind.generic.lclick) and not palette then
if LevelTiles[vertical] ~= nil
and LevelTiles[vertical][horizontal] ~= nil
and love.keyboard.isDown("lshift") ~= true
and love.keyboard.isDown("lctrl") ~= true
and selecting_tile ~= nil
then
Level[vertical][horizontal] = tile_carrying
elseif love.keyboard.isDown("lshift") and not expanded then
expanded = true
ExpandCanvas(math.sign(expand_h),math.sign(expand_v))
InstanceTile(vertical,horizontal,selecting_tile)
--[[
elseif love.keyboard.isDown("lshift") then
--ExpandCanvas(math.sign(expand_h),math.sign(expand_v))
if expand_h < 0 then
Camera.pos.x = Camera.pos.x - expand_h*tileProperties.scale*tileProperties.width
@@ -91,24 +96,22 @@ function EditorDoEdit()
Camera.pos.y = Camera.pos.y - expand_v*tileProperties.scale*tileProperties.height
end
elseif love.keyboard.isDown("lctrl") and not expanded then
expanded = true
ReduceCanvas(math.sign(expand_h),math.sign(expand_v))
elseif love.keyboard.isDown("lctrl") then
--ReduceCanvas(math.sign(expand_h),math.sign(expand_v))
if expand_h < 0 then
Camera.pos.x = Camera.pos.x - expand_h*tileProperties.scale*tileProperties.width
end
if expand_v < 0 then
Camera.pos.y = Camera.pos.y - expand_v*tileProperties.scale*tileProperties.height
end
end]]
end
elseif love.mouse.isDown(1) ~= true then
expanded = false
LevelReloadTiles()
end
end
function DrawSelectingPaletteTile()
if selecting_tile ~= nil then
if selecting_tile ~= nil and selecting_tile ~= 0 then
local mouse_x = tileProperties.width * math.floor((love.mouse.getX()/game.scale) / tileProperties.width) - Camera.pos.x % tileProperties.width
local mouse_y = tileProperties.height * math.floor((love.mouse.getY()/game.scale) / tileProperties.height) - Camera.pos.y % tileProperties.height
@@ -154,7 +157,7 @@ function EditorDoPalette()
1,
1
)
if love.mouse.isDown(1) then
if Keybind:CheckDown(Keybind.generic.lclick) then
local mouse_x = love.mouse.getX()
local mouse_y = love.mouse.getY()
@@ -165,13 +168,15 @@ function EditorDoPalette()
then
selecting_tile = position_x + ((position_y-1) * width)
love.graphics.print(selecting_tile .. " | " .. tile_x .. ", " .. tile_y)
else
--selecting_tile = nil
love.graphics.print(selecting_tile .. " | " .. tile_x .. ", " .. tile_y, 0, 20)
end
end
if selecting_tile ~= nil and i == selecting_tile then
if Keybind:CheckDown(Keybind.generic.rclick) then
selecting_tile = 0
end
if selecting_tile ~= nil and selecting_tile ~= 0 and i == selecting_tile then
love.graphics.setColor(1,0,1,1)
love.graphics.rectangle(
"line",