editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments

This commit is contained in:
lustlion
2022-01-29 08:49:45 +01:00
parent 90ed1f6460
commit a1bf842cef
41 changed files with 387 additions and 154 deletions

View File

@@ -3,6 +3,7 @@ Fairy = Entity:New(x,y)
function Fairy:New(x,y)
local o = Entity:New(x,y)
-- behaviour
o.pos = {x = x, y = y}
o.speed = 0.23
o.range = 20
@@ -13,9 +14,13 @@ Fairy = Entity:New(x,y)
o:centerOffset(o.body)
o:getBoundingBox(o.body)
-- light
o.light_range = 80
o.light = CreateLight(o.pos.x,o.pos.y,o.light_range,nil,HEX2RGB("#fed100"))
o.lightRange = 0
o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
-- timer
o.particle_timer = 0
o.particle_time = 5
table.insert(LoadedEntities,o)
o.id = #LoadedEntities
@@ -26,8 +31,6 @@ Fairy = Entity:New(x,y)
end
function Fairy:Smart()
self.light.pos.x = self.pos.x-self.target_offset.x
self.light.pos.y = self.pos.y-self.target_offset.y
self.target.x = main_Player.pos.x - main_Player.target_offset.x
self.target.y = main_Player.pos.y - main_Player.target_offset.y - 10
@@ -39,18 +42,27 @@ function Fairy:Smart()
self.vel.x = 0
self.vel.y = 0
else
self.vel.x = math.cos(angle)*self.speed*distance/(8*game.scale)
self.vel.y = math.sin(angle)*self.speed*distance/(8*game.scale)
self.vel.x = math.cos(angle)*self.speed*distance/8
self.vel.y = math.sin(angle)*self.speed*distance/8
end
self.particle_timer = self.particle_timer + 1
if self.particle_timer >= self.particle_time then
self.particle_timer = 0
local particle_data = {
animation = animation.particle.fairy,
direction = angle-math.rad(180),
speed = self.speed*distance/(16*game.scale),
light = 85
}
Particle:New(self.pos.x,self.pos.y,particle_data)
local particle_data = {
animation = animation.particle.simple,
sprite_tint = HEX2RGB("#fe00d1"),
direction = angle-math.rad(180+math.random(60)-30),
speed = 0.8*(distance/50),
speed_increase = -0.01,
}
Particle:New(
self.pos.x,
self.pos.y,
particle_data
)
end
end
function Fairy:HandleAnimation()
@@ -60,11 +72,12 @@ function Fairy:HandleAnimation()
end
function Fairy:DoPhysics()
local random_x = math.random(-4, 4)/100
local random_y = math.random(-4, 4)/100
self.vel.x = self.vel.x + random_x
self.vel.y = self.vel.y + random_y
-- move
self:CollisionMove()
self:LightAdjust()
end