editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments

This commit is contained in:
lustlion
2022-01-29 08:49:45 +01:00
parent 90ed1f6460
commit a1bf842cef
41 changed files with 387 additions and 154 deletions

View File

@@ -1,16 +1,33 @@
-- animationsç
-- all these are linear animations, maybe in the future make proper animations?
animation = {
cursed_book = {
attack_loop = {
path = "assets/entities/cursed_book/attack_loop",
frames = 1,
speed = 0
},
attack_transition = {
path = "assets/entities/cursed_book/attack_transition",
frames = 5,
speed = 1/16
},
flying = {
path = "assets/entities/cursed_book/flying",
frames = 11,
speed = 1/16
},
spawn = {
path = "assets/entities/cursed_book/spawn",
frames = 5,
speed = 0
}
},
particle = {
fairy = {
path = "assets/entities/particle/fairy",
simple = {
path = "assets/entities/particle/simple",
frames = 4,
speed = 1/4
},
player_dash = {
path = "assets/entities/particle/player_dash",
frames = 1,
speed = 0
}
},
fairy = {