editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
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@@ -1,16 +1,33 @@
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-- animationsç
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-- all these are linear animations, maybe in the future make proper animations?
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animation = {
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cursed_book = {
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attack_loop = {
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path = "assets/entities/cursed_book/attack_loop",
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frames = 1,
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speed = 0
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},
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attack_transition = {
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path = "assets/entities/cursed_book/attack_transition",
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frames = 5,
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speed = 1/16
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},
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flying = {
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path = "assets/entities/cursed_book/flying",
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frames = 11,
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speed = 1/16
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},
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spawn = {
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path = "assets/entities/cursed_book/spawn",
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frames = 5,
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speed = 0
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}
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},
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particle = {
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fairy = {
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path = "assets/entities/particle/fairy",
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simple = {
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path = "assets/entities/particle/simple",
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frames = 4,
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speed = 1/4
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},
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player_dash = {
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path = "assets/entities/particle/player_dash",
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frames = 1,
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speed = 0
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}
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},
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fairy = {
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