editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
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@@ -3,6 +3,7 @@ Keybind.move = {}
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Keybind.menu = {}
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Keybind.debug = {}
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Keybind.editor = {}
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Keybind.generic = {}
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function Keybind:CheckDown(action)
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for _, keyname in pairs(action.keys) do
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@@ -66,6 +67,10 @@ function Keybind:Default()
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Keybind.debug.editor = { keys = {"f4"}}
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-- Editor
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Keybind.editor.palette = { keys = {"tab"}}
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-- Generic
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Keybind.generic.lclick = { keys = {1}}
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Keybind.generic.rclick = { keys = {2}}
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end
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-- Set default values at start
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