editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
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9
main.lua
9
main.lua
@@ -46,10 +46,11 @@ function love.load()
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main_Player = Player:New(75,50)
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Kupo:New(100,150)
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Kupo:New(300,150)
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Decoration:New(200,89,animation.decoration.candelabra,80)
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Fairy:New(200,88)
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--Kupo:New(100,150)
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--Kupo:New(300,150)
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--Decoration:New(200,89,animation.decoration.candelabra,80)
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--Fairy:New(200,88)
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--CursedBook:New(180,68)
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gravity = 0.2
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end
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