fixed arrow physics

This commit is contained in:
lustlion
2022-02-22 01:14:38 +01:00
parent f0bc02c418
commit a4490bc827
10 changed files with 123 additions and 115 deletions

View File

@@ -2,7 +2,7 @@ function GameworldDrawPrepare()
if game_resize then
Camera.height = game.height
Camera.width = game.width
Darkness.Recreate()
Canvas.Darkness.Recreate()
end
pcr, pcg, pcb, pca = love.graphics.getColor()
love.graphics.scale(game.scale,game.scale)
@@ -74,8 +74,8 @@ function GameworldDrawForeground()
end
function GameworldDrawDarkness()
Darkness.Reset()
Darkness.DrawStart()
Canvas.Darkness:Reset()
Canvas.Darkness:DrawingStart()
love.graphics.setBlendMode("replace")
love.graphics.setColor(0,0,0,0)
for _, light in pairs(LoadedObjects.Lights) do
@@ -93,7 +93,8 @@ function GameworldDrawDarkness()
)
end
end
Darkness.DrawEnd()
Canvas.Darkness:DrawingEnd()
Canvas.Darkness:Draw()
end
function GameworldDrawLights()