cleanup useless function
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@ -33,14 +33,6 @@ function isThereObjectAt(x,y,objectType)
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return false
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end
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function isThereCollisionAt(x,y)
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if x >= 0 and x < #CollisionTable
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and y >= 0 and y < #CollisionTable[0] then
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return CollisionTable[math.floor(y)][math.floor(x)]
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end
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return false
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end
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-- flags
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function setCollisionFlags()
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local Check = {
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