Level exporting works!
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@@ -24,6 +24,14 @@ function EditorStep()
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if love.keyboard.isDown("down", "s") then
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Camera.pos.y = Camera.pos.y + 3*game.scale
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end
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if Keybind:HasPressed(Keybind.debug.reload) then
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ExportLevel("test")
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end
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if Keybind:HasPressed(Keybind.debug.editor) then
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editor_mode = false
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end
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end
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function EditorScroll(y)
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