Level exporting works!
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@@ -13,6 +13,31 @@ function GameStep()
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Camera:positionCenterAt(main_Player.pos.x, main_Player.pos.y)
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--camera:positionAt(main_Player.pos.x, main_Player.pos.y,game.width,game.height)
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end
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if Keybind:HasPressed(Keybind.debug.debug) then
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if debug then
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debug = false
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debug_collision = true
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elseif debug_collision then
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debug_collision = false
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else
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debug = true
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end
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end
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if Keybind:HasPressed(Keybind.debug.reposition) then
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if not editor_mode then
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main_Player.pos.x, main_Player.pos.y = 16,-10
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end
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end
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if Keybind:HasPressed(Keybind.debug.reload) then
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LoadLevel()
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end
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if Keybind:HasPressed(Keybind.debug.editor) then
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editor_mode = true
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end
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end
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function GameDraw()
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