Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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@@ -1,6 +1,6 @@
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function DebugUI()
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local mouse_x, mouse_y = love.mouse.getPosition()
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for _, light in pairs(Lights) do
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for _, light in pairs(LoadedObjects.Lights) do
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y)
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love.graphics.print(light.pos.y,light.pos.x,light.pos.y+20)
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40)
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