Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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@@ -20,7 +20,7 @@ Fairy = Entity:New(x,y)
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-- light
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o.light_range = 80
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o.light = CreateLight(o.pos.x,o.pos.y,o.light_range,nil,HEX2RGB("#fed100"))
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o.light = Light:New(o.pos.x,o.pos.y,o.light_range,nil,HEX2RGB("#fed100"))
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-- timer
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o.particle_timer = 0
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