Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.

This commit is contained in:
lustlion
2022-02-21 18:24:20 +01:00
parent 192b1e6ca0
commit a944192f67
19 changed files with 166 additions and 202 deletions

View File

@@ -40,7 +40,7 @@
to = {x = 8, y = 0} -- gameworld pixels
}
o.lightRange = 10 -- screen pixels
o.lightRange = 40 -- screen pixels
-- status
o.isDashing = false
@@ -66,7 +66,7 @@
o:getBoundingBox(o.body,0,3,-1,-3)
-- lights
o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
o.light = Light:New(o.pos.x,o.pos.y,o.lightRange)
table.insert(LoadedObjects.Entities,o)
o.id = #LoadedObjects.Entities