Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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@@ -2,7 +2,7 @@ return {
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name = "test",
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tileset = tileset.library,
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properties = {
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darkness = false
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darkness = true
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},
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tiles = {
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{ 1, 4, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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