REWORKED HOW THINGS ARE SCALED
speed values should be adjusted accordingly, but maybe i slipped some i changed: player acc arrow speed i intentionally didnt change: jump speed
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@@ -129,8 +129,8 @@ function Kupo:HandleAnimation()
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DrawAnimationFrame(
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self.bow,
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math.min(self.bow_frame,self.bow_frames),
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self.pos.x + ( 8 * math.sin(self.bow_rotation)) * game.scale,
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self.pos.y + (2 - 6 * math.cos(self.bow_rotation)) * game.scale,
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self.pos.x + ( 8 * math.sin(self.bow_rotation)),
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self.pos.y + (2 - 6 * math.cos(self.bow_rotation)),
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self.bow_rotation
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)
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end
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