REWORKED HOW THINGS ARE SCALED
speed values should be adjusted accordingly, but maybe i slipped some i changed: player acc arrow speed i intentionally didnt change: jump speed
This commit is contained in:
15
main.lua
15
main.lua
@@ -11,7 +11,7 @@ function love.load()
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love.keyboard.setKeyRepeat(true)
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love.graphics.setDefaultFilter("nearest") -- good pixel
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game = {
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scale = 1,
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scale = 2,
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width = love.graphics.getWidth(),
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height = love.graphics.getHeight(),
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paused = false
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@@ -26,8 +26,8 @@ function love.load()
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main_Player = Player:New(1220,220)
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LoadedEntities = {}
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table.insert(LoadedEntities,main_Player)
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table.insert(LoadedEntities,Kupo:New(700,200))
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table.insert(LoadedEntities,Kupo:New(500,300))
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table.insert(LoadedEntities,Kupo:New(450,100))
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table.insert(LoadedEntities,Kupo:New(250,150))
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main_Player.sprite = love.graphics.newImage("assets/characters/nancy/idle1.png")
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main_Player:LoadAnimation(animation.nancy.idle)
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end
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@@ -102,6 +102,8 @@ function love.keypressed(key)
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end
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function love.draw()
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-- GAME WORLD
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love.graphics.scale(game.scale,game.scale)
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LevelDisplayBackground()
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for _, enty in pairs(LoadedEntities) do
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enty:HandleAnimation()
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@@ -112,11 +114,14 @@ function love.draw()
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-- Save color
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local pcr, pcg, pcb, pca = love.graphics.getColor()
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-- HUD
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love.graphics.scale(1,1)
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-- Scale control
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if game.height > game.width then
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textScale = game.height/480
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textScale = game.height/480/2
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else
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textScale = game.width/640
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textScale = game.width/640/2
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end
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--debug
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