Shader for lighting, fairy line of view, tileset change, broke lights, sorry
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@@ -34,7 +34,7 @@
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to = {x = 8, y = 0} -- gameworld pixels
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}
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o.lightRange = 344 -- screen pixels
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o.lightRange = 0 -- screen pixels
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-- status
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o.isDashing = false
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@@ -47,7 +47,7 @@
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o.maskType = animation.moth_mask
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-- sprite
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o.target_offset = {x = 0, y = 12}
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o.target_offset = {x = 0, y = 0}
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o.body = Animation:New(animation.nancy.idle)
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o.mask = Animation:New(animation.moth_mask.idle)
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o:centerOffset(o.body)
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