Shader for lighting, fairy line of view, tileset change, broke lights, sorry
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@@ -14,7 +14,7 @@ function GameStep()
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for _, enty in pairs(LoadedEntities) do
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enty:DoPhysics()
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end
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AnimateTiles()
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Camera:positionCenterAt(main_Player.pos.x, main_Player.pos.y)
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--camera:positionAt(main_Player.pos.x, main_Player.pos.y,game.width,game.height)
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@@ -52,10 +52,10 @@ function GameDraw()
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GameworldDrawPrepare()
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GameworldDrawParticles()
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GameworldDrawBackground()
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GameworldDrawLighting()
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GameworldDrawEntities()
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GameworldDrawForeground()
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GameworldDrawEnd()
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GameworldDrawLighting()
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-- hud
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textScale = 0.5
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