Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
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@@ -2,12 +2,13 @@ Animation = {}
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function Animation:New(anim_data)
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local o = {}
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o.path = anim_data.path
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o.frames = anim_data.frames
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o.speed = anim_data.speed
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o.imgs = anim_data.imgs
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o.subframe = 0
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o.frame = 1
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o.path = anim_data.path
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o.frames = anim_data.frames
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o.speed = anim_data.speed
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o.imgs = anim_data.imgs
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o.subframe = 0
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o.frame = 1
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setmetatable(o, self)
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self.__index = self
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@@ -44,18 +45,20 @@ end
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-- to linearly animate
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function Animation:Animate()
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-- try to animate
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self.subframe = self.subframe + current_dt
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if self.speed ~= 0 then
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-- try to animate
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self.subframe = self.subframe + current_dt
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if self.subframe > self.speed then
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self.frame = self.frame + 1
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self.subframe = self.subframe - self.speed
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end
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if self.subframe > self.speed then
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self.frame = self.frame + 1
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self.subframe = self.subframe - self.speed
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end
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-- cycle
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if self.frame >= self.frames+1 then
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self.frame = self.frame - self.frames
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end
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-- cycle
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if self.frame >= self.frames+1 then
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self.frame = self.frame - self.frames
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end
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end
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end
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-- to draw the current frame
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