Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
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@@ -1,6 +1,10 @@
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function GameStep()
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if not do_pause then
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SetCollisionFlags(main_Player)
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for _, particle in pairs(LoadedParticles) do
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particle:Smart()
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particle:DoPhysics()
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end
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for _, enty in pairs(LoadedEntities) do
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enty:Smart()
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enty:DoPhysics()
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