Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
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@@ -11,6 +11,9 @@ function GameworldDraw()
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love.graphics.setColor(1,1,1,1)
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LevelDisplayBackground()
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for _, particle in pairs(LoadedParticles) do
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particle:HandleAnimation()
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end
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for _, enty in pairs(LoadedEntities) do
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enty:HandleAnimation()
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end
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