some fixes cursed book still crashes
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@ -28,7 +28,7 @@ function CursedBook:new(x,y)
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-- light
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o.light_range = 500
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o.light = Light:new(o.pos.x,o.pos.y,o.light_range,2,HEX2RGB("#fe00d1"))
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o.light = Light:new(o.pos.x,o.pos.y,o.light_range,2,hex2rgb("#fe00d1"))
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o:id()
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@ -42,7 +42,7 @@ function CursedBook:doLogic()
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self.target.y = main_player.pos.y - main_player.target_offset.y
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local distance_x = self.target.x - self.pos.x
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local distance_y = self.target.y - self.pos.y
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local angle = GetAngleFromVector(distance_x,distance_y)
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local angle = getAngleFromVector(distance_x,distance_y)
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local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
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if self.status == 0 then
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