some fixes cursed book still crashes
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				| @ -28,7 +28,7 @@ function CursedBook:new(x,y) | ||||
| 
 | ||||
| 	-- light | ||||
| 	o.light_range = 500 | ||||
| 	o.light = Light:new(o.pos.x,o.pos.y,o.light_range,2,HEX2RGB("#fe00d1")) | ||||
| 	o.light = Light:new(o.pos.x,o.pos.y,o.light_range,2,hex2rgb("#fe00d1")) | ||||
| 
 | ||||
| 	o:id() | ||||
| 
 | ||||
| @ -42,7 +42,7 @@ function CursedBook:doLogic() | ||||
| 	self.target.y = main_player.pos.y - main_player.target_offset.y | ||||
| 	local distance_x = self.target.x - self.pos.x | ||||
| 	local distance_y = self.target.y - self.pos.y | ||||
| 	local angle = GetAngleFromVector(distance_x,distance_y) | ||||
| 	local angle = getAngleFromVector(distance_x,distance_y) | ||||
| 	local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2) | ||||
| 
 | ||||
| 	if self.status == 0 then | ||||
|  | ||||
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