naming convention for most stuff but not all

This commit is contained in:
lustlion
2022-03-04 23:28:30 +01:00
parent c978855711
commit cef2096577
29 changed files with 354 additions and 436 deletions

View File

@@ -1,4 +1,4 @@
function DebugUI()
function debugUI()
love.graphics.setScale()
local mouse_x, mouse_y = love.mouse.getPosition()
@@ -26,19 +26,19 @@ function DebugUI()
love.graphics.setColor(1,0,0)
end
function DebugColisions()
function debugColisions()
love.graphics.setScale(game.scale)
-- DrawColisionTable()
LoadedObjects.DrawCollisions()
LoadedObjects.drawCollisions()
end
function DebugEntities()
function debugEntities()
love.graphics.setScale(game.scale)
for _, particle in pairs(LoadedParticles) do
particle:Debug()
particle:debug()
end
for _, enty in pairs(LoadedObjects.Entities) do
enty:Debug()
enty:debug()
end
end
@@ -110,4 +110,4 @@ function frameDebugFlush()
y = y + 10
end
frameDebug_lines = {}
end
end