naming convention for most stuff but not all
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@@ -1,4 +1,4 @@
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function DebugUI()
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function debugUI()
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love.graphics.setScale()
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local mouse_x, mouse_y = love.mouse.getPosition()
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@@ -26,19 +26,19 @@ function DebugUI()
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love.graphics.setColor(1,0,0)
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end
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function DebugColisions()
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function debugColisions()
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love.graphics.setScale(game.scale)
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-- DrawColisionTable()
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LoadedObjects.DrawCollisions()
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LoadedObjects.drawCollisions()
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end
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function DebugEntities()
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function debugEntities()
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love.graphics.setScale(game.scale)
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for _, particle in pairs(LoadedParticles) do
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particle:Debug()
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particle:debug()
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end
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for _, enty in pairs(LoadedObjects.Entities) do
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enty:Debug()
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enty:debug()
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end
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end
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@@ -110,4 +110,4 @@ function frameDebugFlush()
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y = y + 10
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end
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frameDebug_lines = {}
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end
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end
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