naming convention for most stuff but not all

This commit is contained in:
lustlion
2022-03-04 23:28:30 +01:00
parent c978855711
commit cef2096577
29 changed files with 354 additions and 436 deletions

View File

@@ -1,20 +1,20 @@
Decoration = Entity:New()
Decoration = Entity:new()
function Decoration:New(x,y,animation,lightRange)
local o = Entity:New(x,y)
function Decoration:new(x,y,animation,light_radius)
local o = Entity:new(x,y)
o.type = "decoration"
o.pos = {x = x, y = y}
-- animations
o.body = Animation:New(animation)
o.body = Animation:new(animation)
o:centerOffset(o.body)
o:getBoundingBox(o.body)
o:createBox(o.body)
if lightRange ~= nil then
o.lightRange = lightRange
o.light = Light:New(o.pos.x,o.pos.y,o.lightRange)
if light_radius ~= nil then
o.light_radius = light_radius
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
end
table.insert(LoadedObjects.Entities,o)
@@ -25,10 +25,10 @@ function Decoration:New(x,y,animation,lightRange)
return o
end
function Decoration:HandleAnimation()
self.body:Animate()
self:Draw(self.body)
function Decoration:handleAnimation()
self.body:animate()
self:draw(self.body)
end
function Decoration:DoPhysics()
function Decoration:doPhysics()
end