naming convention for most stuff but not all
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@@ -1,19 +1,19 @@
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function GameStep()
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SetCollisionFlags()
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function stepGame()
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setCollisionFlags()
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if menu_type == "no" then
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for _, particle in pairs(LoadedParticles) do
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particle:Smart()
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particle:doLogic()
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end
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for _, enty in pairs(LoadedObjects.Entities) do
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enty:Smart()
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enty:doLogic()
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end
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end
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for _, particle in pairs(LoadedObjects.Particles) do
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particle:DoPhysics()
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particle:doPhysics()
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end
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for _, enty in pairs(LoadedObjects.Entities) do
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enty:DoPhysics()
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enty:doPhysics()
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end
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AnimateTiles()
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@@ -50,50 +50,50 @@ function GameStep()
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if Keybind:CheckPressed(Keybind.debug.recording) then
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if DemoRecording then
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Demo:RecordEnd()
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Demo:endRecord()
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else
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Demo:RecordStart()
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Demo:startRecord()
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end
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end
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if Keybind:CheckPressed(Keybind.debug.playback) then
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if DemoPlayback then
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Demo:PlaybackEnd()
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Demo:endPlayback()
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else
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Demo:PlaybackStart()
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Demo:startPlayback()
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end
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end
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end
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function GameDraw()
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function drawGame()
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-- prepare
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GameworldDrawPrepare()
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GameWorldUpdateLights()
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startGameworldDraw()
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updateGameWorldLights()
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-- background
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GameworldDrawBackground()
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GameworldDrawLights()
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GameworldDrawEntitiesBackground()
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drawGameworldBackground()
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drawGameworldLights()
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drawGameworldEntitiesBackground()
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-- foreground
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GameworldDrawForeground()
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GameworldDrawParticles()
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GameworldDrawEntities()
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drawGameworldForeground()
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drawGameworldParticles()
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drawGameworldEntities()
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if LevelData.properties.darkness then
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GameworldDrawDarkness()
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drawGameworldDarkness()
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end
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-- end
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GameworldDrawEnd()
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endGameworldDraw()
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-- hud
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textScale = 1
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-- debug
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if debug then DebugUI() end
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if debug then debugUI() end
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if debug_collision then
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DebugColisions()
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DebugEntities()
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debugColisions()
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debugEntities()
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end
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end
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