naming convention for most stuff but not all

This commit is contained in:
lustlion
2022-03-04 23:28:30 +01:00
parent c978855711
commit cef2096577
29 changed files with 354 additions and 436 deletions

View File

@@ -26,7 +26,7 @@ function love.load()
require "code/require"
fps_history = AvgQueue:New(30,60)
fps_history = AvgQueue:new(30,60)
logPrint(loveInitLog)
@@ -50,14 +50,14 @@ function love.load()
memoryUsage, dtcount = 0, 0
logPrint("mothback: "..collectgarbage("count").." kB, Loading time: "..os.clock().." seconds")
main_Player = Player:New(75,50)
main_Player = Player:new(75,50)
--Kupo:New(100,150)
--Kupo:New(300,150)
HookAnchor:New(200,89)
HookAnchor:New(400,89)
Fairy:New(200,88)
--CursedBook:New(180,68)
--Kupo:new(100,150)
--Kupo:new(300,150)
HookAnchor:new(200,89)
HookAnchor:new(400,89)
Fairy:new(200,88)
--CursedBook:new(180,68)
--love.audio.play(music.placeholder)
end
@@ -71,7 +71,7 @@ function love.update(dt)
current_dt = dt
game.secondsSinceStart = game.secondsSinceStart + dt
if DemoRecording or DemoPlayback then Demo:Step() end
if DemoRecording or DemoPlayback then Demo:step() end
-- things per second
dtcount = dtcount + dt
@@ -100,16 +100,16 @@ function love.update(dt)
--editor
if editor_mode then
EditorStep()
stepEditor()
else
GameStep()
stepGame()
end
end
function love.wheelmoved(_, y)
if editor_mode then
EditorScroll(y)
scrollEditor(y)
end
end
@@ -123,16 +123,16 @@ function love.draw()
end
if editor_mode then
EditorDraw()
drawEditor()
else
GameDraw()
drawGame()
end
if menu_type ~= nil then MenuDraw(menu_type) end
love.graphics.print(game.scale,10,40)
if DemoRecording or DemoPlayback then Demo:Draw() end
if DemoRecording or DemoPlayback then Demo:draw() end
frameDebugFlush()
end