fixed all entities instanced an entity when grabbing functions from parent Entity. now it just sets metatable
This commit is contained in:
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11a46e6227
commit
d359afaf97
@ -1,5 +1,8 @@
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Arrow = Entity:new()
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Arrow = {}
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Arrow.type = "Arrow"
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Arrow.type = "Arrow"
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Arrow.supertype = Entity.type
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Arrow.display = Animation:new(animation.kupo.arrow)
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setmetatable(Arrow, Entity)
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function Arrow:new(x,y,rotation,speed)
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function Arrow:new(x,y,rotation,speed)
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@ -1,6 +1,8 @@
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CursedBook = Entity:new()
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CursedBook = {}
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CursedBook.type = "CursedBook"
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CursedBook.type = "CursedBook"
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CursedBook.supertype = Entity.type
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CursedBook.display = Animation:new(animation.cursed_book.flying)
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CursedBook.display = Animation:new(animation.cursed_book.flying)
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setmetatable(CursedBook, Entity)
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function CursedBook:new(x,y)
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function CursedBook:new(x,y)
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local o = Entity:new(x,y)
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local o = Entity:new(x,y)
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@ -28,8 +30,12 @@ function CursedBook:new(x,y)
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o:createBox(o.body)
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o:createBox(o.body)
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-- light
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-- light
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o.light_range = 500
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local light_data = {}
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--o.light = Light:new(o.pos.x,o.pos.y,o.light_range,2,hex2rgb("#fe00d1"))
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light_data.radius = 500
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light_data.shine_radius = 0
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light_data.flicker = nil
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light_data.color = nil
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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o:id()
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o:id()
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@ -1,6 +1,8 @@
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Fairy = Entity:new()
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Fairy = {}
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Fairy.type = "Fairy"
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Fairy.type = "Fairy"
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Fairy.supertype = Entity.type
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Fairy.display = Animation:new(animation.fairy.flying)
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Fairy.display = Animation:new(animation.fairy.flying)
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setmetatable(Fairy, Entity)
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function Fairy:new(x,y)
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function Fairy:new(x,y)
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local o = Entity:new(x,y)
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local o = Entity:new(x,y)
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@ -19,8 +21,12 @@ function Fairy:new(x,y)
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o:createBox(o.body)
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o:createBox(o.body)
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-- light
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-- light
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o.light_radius = 80
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local light_data = {}
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o.light = Light:new(o.pos.x,o.pos.y,o.light_radius,nil,hex2rgb("#fed100"))
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light_data.radius = 80
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light_data.shine_radius = 80
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light_data.flicker = nil
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light_data.color = hex2rgb("#fed100")
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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-- timer
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-- timer
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o.particle_timer = 0
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o.particle_timer = 0
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@ -88,16 +94,19 @@ function Fairy:handleAnimation()
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local vector = vector(self.vel.x,self.vel.y)
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local vector = vector(self.vel.x,self.vel.y)
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local angle = getAngleFromVector(vector)
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local angle = getAngleFromVector(vector)
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self.particle_timer = 0
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self.particle_timer = 0
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local particle_data = {
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local particle_data = {}
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animation = animation.particle.simple,
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particle_data.animation = animation.particle.simple
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animation_speed = 1,
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particle_data.animation_speed = 1
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sprite_tint = hex2rgb("#fed100"),
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particle_data.sprite_tint = hex2rgb("#fed100")
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sprite_alpha_fade = true,
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particle_data.sprite_alpha_fade = true
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direction = angle-math.rad(180+math.random(60)-30),
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particle_data.direction = angle-math.rad(180+math.random(60)-30)
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speed = 1,
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particle_data.speed = 1
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speed_increase = -0.01,
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particle_data.time = 0.75
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time = 0.75
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particle_data.func = function(self)
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}
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self.speed = self.speed - 0.01
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self.vel.x = self.speed * math.cos(self.direction)
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self.vel.y = self.speed * math.sin(self.direction)
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end
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Particle:new(self.pos.x,self.pos.y,particle_data)
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Particle:new(self.pos.x,self.pos.y,particle_data)
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end
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end
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end
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end
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@ -1,6 +1,8 @@
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HookAnchor = Entity:new()
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HookAnchor = {}
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HookAnchor.type = "HookAnchor"
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HookAnchor.type = "HookAnchor"
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HookAnchor.supertype = Entity.type
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HookAnchor.display = Animation:new(animation.fairy.flying)
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HookAnchor.display = Animation:new(animation.fairy.flying)
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setmetatable(HookAnchor, Entity)
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function HookAnchor:new(x,y,hook_distance)
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function HookAnchor:new(x,y,hook_distance)
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local o = Entity:new(x,y)
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local o = Entity:new(x,y)
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@ -1,6 +1,8 @@
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Kupo = Entity:new()
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Kupo = {}
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Kupo.type = "Kupo"
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Kupo.type = "Kupo"
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Kupo.supertype = Entity.type
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Kupo.display = Animation:new(animation.kupo.body)
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Kupo.display = Animation:new(animation.kupo.body)
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setmetatable(Kupo, Entity)
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function Kupo:new(x,y)
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function Kupo:new(x,y)
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local o = Entity:new(x,y)
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local o = Entity:new(x,y)
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@ -27,8 +29,13 @@ function Kupo:new(x,y)
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o.bow_aim_frames = 8
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o.bow_aim_frames = 8
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o.hostile = true
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o.hostile = true
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o.light_radius = o.range/2
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-- light values
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o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
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local light_data = {}
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light_data.radius = 100
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light_data.shine_radius = 20
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light_data.flicker = nil
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light_data.color = nil
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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o:id()
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o:id()
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@ -1,8 +1,9 @@
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LoadedObjects.Particles = {}
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LoadedObjects.Particles = {}
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Particle = {}
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Particle = Entity:new()
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Particle.type = "Particle"
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Particle.type = "Particle"
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Particle.supertype = Entity.type
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Particle.display = Animation:new(animation.particle.simple)
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Particle.display = Animation:new(animation.particle.simple)
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setmetatable(Particle, Entity)
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function Particle:new(x,y,particle_data)
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function Particle:new(x,y,particle_data)
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local o = Entity:new(x,y)
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local o = Entity:new(x,y)
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@ -10,17 +11,18 @@ function Particle:new(x,y,particle_data)
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o.pos = {x = x, y = y}
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o.pos = {x = x, y = y}
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o.speed = particle_data.speed or 0
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o.speed = particle_data.speed or 0
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o.direction = particle_data.direction or o.direction
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o.direction = particle_data.direction or 0
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o.sprite_rotation = particle_data.sprite_rotation or o.sprite_rotation
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o.sprite_rotation = particle_data.sprite_rotation or 0
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o.sprite_offset = particle_data.sprite_offset or o.sprite_offset
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o.sprite_offset = particle_data.sprite_offset or vector(0,0)
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o.sprite_scale = particle_data.sprite_scale or o.sprite_scale
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o.sprite_scale = particle_data.sprite_scale or vector(1,1)
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o.sprite_tint = particle_data.sprite_tint or o.sprite_tint
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o.sprite_tint = particle_data.sprite_tint or {1,1,1}
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o.sprite_alpha = particle_data.sprite_alpha or o.sprite_alpha
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o.sprite_alpha = particle_data.sprite_alpha or 1
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o.sprite_alpha_fade = particle_data.sprite_alpha_fade or false
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o.sprite_alpha_fade = particle_data.sprite_alpha_fade or false
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o.sprite_alpha_base = o.sprite_alpha
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o.sprite_alpha_base = o.sprite_alpha
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o.sprite_flip = particle_data.sprite_flip or o.sprite_flip
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o.sprite_flip = particle_data.sprite_flip or vector(1,1)
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o.func = particle_data.func or nil
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o.time = particle_data.time or nil
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o.time = particle_data.time or nil
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if o.time ~= nil then
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if o.time ~= nil then
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if particle_data.time_unit ~= nil
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if particle_data.time_unit ~= nil
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and particle_data.time_unit == "frames" then
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and particle_data.time_unit == "frames" then
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@ -36,13 +38,13 @@ function Particle:new(x,y,particle_data)
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y = o.speed * math.sin(o.direction)
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y = o.speed * math.sin(o.direction)
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}
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}
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o.speed_increase = particle_data.speed_increase or 0
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if particle_data.light ~= nil then
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if particle_data.light ~= nil then
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o.light_range = particle_data.light
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local light_data = {}
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local flicker = particle_data.light_flicker or nil
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light_data.radius = particle_data.light
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local color = particle_data.light_color or nil
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light_data.shine_radius = particle_data.light_shine or nil
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o.light = Light:new(o.pos.x,o.pos.y,o.light_range,flicker,color)
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light_data.flicker = particle_data.light_flicer or nil
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light_data.color = particle_data.light_color or nil
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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end
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end
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-- animations
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-- animations
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@ -90,14 +92,11 @@ function Particle:handleAnimation()
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end
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end
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function Particle:doLogic()
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function Particle:doLogic()
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-- adjust speed
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if self.func then
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if self.speed_increase ~= 0 then
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self:func()
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self.speed = self.speed + self.speed_increase
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self.vel.x = self.speed * math.cos(self.direction)
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self.vel.y = self.speed * math.sin(self.direction)
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end
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end
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if self.time ~= nil then
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if self.time then
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if self.timer >= self.time then self:kill() end
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if self.timer >= self.time then self:kill() end
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end
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end
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end
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end
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@ -1,6 +1,8 @@
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Player = Entity:new()
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Player = {}
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Player.type = "Player"
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Player.type = "Player"
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Player.supertype = Entity.type
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Player.display = Animation:new(animation.nancy.idle)
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Player.display = Animation:new(animation.nancy.idle)
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setmetatable(Player, Entity)
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function Player:new(x,y)
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function Player:new(x,y)
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local o = Entity:new(x,y)
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local o = Entity:new(x,y)
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@ -41,9 +43,6 @@ function Player:new(x,y)
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o.walljump_nodrift_amount = 12
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o.walljump_nodrift_amount = 12
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o.walljump_impulse = { x = 2.5, y = 3.5 }
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o.walljump_impulse = { x = 2.5, y = 3.5 }
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-- light values
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o.light_radius = 40 -- screen pixels
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-- status
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-- status
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o.can_jump = true
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o.can_jump = true
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o.can_fall = true
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o.can_fall = true
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@ -75,7 +74,12 @@ function Player:new(x,y)
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o:createBox(o.body,0,4,-1,-5)
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o:createBox(o.body,0,4,-1,-5)
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-- lights
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-- lights
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o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
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local light_data = {}
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light_data.radius = 40
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light_data.shine_radius = 20
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light_data.flicker = nil
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light_data.color = nil
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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o:id()
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o:id()
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@ -1,5 +1,6 @@
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Entity = {class = "Entity"}
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LoadedObjects.Entities = {}
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LoadedObjects.Entities = {}
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Entity = {}
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Entity.type = "Entity"
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function Entity:new(x,y)
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function Entity:new(x,y)
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local o = {}
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local o = {}
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@ -23,11 +24,9 @@ function Entity:new(x,y)
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o.sprite_tint = {1,1,1}
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o.sprite_tint = {1,1,1}
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o.sprite_alpha = 1
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o.sprite_alpha = 1
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o.sprite_flip = { x = 1, y = 1}
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o.sprite_flip = { x = 1, y = 1}
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o.illuminated = false
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setmetatable(o, self)
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setmetatable(o, self)
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self.__index = self
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self.__index = self
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return o
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return o
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end
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end
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@ -2,7 +2,7 @@ return {
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name = "Dev Level",
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name = "Dev Level",
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tileset = tileset.library,
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tileset = tileset.library,
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properties = {
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properties = {
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darkness = false
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darkness = true
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},
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},
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tiles = {
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tiles = {
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{ 1, 4, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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{ 1, 4, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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@ -32,7 +32,8 @@ return {
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spawns = {
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spawns = {
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{Fairy,{100,88}},
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{Fairy,{100,88}},
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{HookAnchor,{200,89,100}},
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{HookAnchor,{200,89,100}},
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{HookAnchor,{400,89,120}}
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{HookAnchor,{400,89,120}},
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{Candelabra,{328,297}}
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},
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},
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rooms = {
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rooms = {
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{{96,64},{544,320}},
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{{96,64},{544,320}},
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