improvements to particles and animation can now have variable speed
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@@ -1,6 +1,6 @@
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Animation = {}
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function Animation:new(anim_data)
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function Animation:new(anim_data,speed)
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local o = {}
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o.path = anim_data.path
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@@ -8,6 +8,7 @@ function Animation:new(anim_data)
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o.imgs = anim_data.imgs
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o.subframe = 0
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o.frame = 1
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o.speed = speed or 1
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setmetatable(o, self)
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self.__index = self
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@@ -46,11 +47,11 @@ end
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function Animation:animate()
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if self.frames[self.frame] ~= 0 then
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-- try to animate
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self.subframe = self.subframe + current_dt
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self.subframe = self.subframe + 1
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if self.subframe > self.frames[self.frame] then
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self.subframe = self.subframe - self.frames[self.frame]
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self.frame = self.frame + 1
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if self.subframe > self.frames[self.frame]*game.framerate then
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self.subframe = self.subframe - self.frames[self.frame]*game.framerate
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self.frame = self.frame + self.speed
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end
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-- cycle
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