improvements to particles and animation can now have variable speed
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@@ -34,8 +34,12 @@ function stepGame()
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if Keybind:checkPressed(Keybind.debug.reposition) then
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if not editor_mode then
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main_player.pos.x, main_player.pos.y = 16,-10
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main_player.pos.x, main_player.pos.y = 75,50
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end
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for _, entity in pairs(LoadedObjects.Entities) do
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if entity.id ~= main_player.id then entity:kill() end
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end
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activateSpawns()
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end
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if Keybind:checkPressed(Keybind.debug.reload) then
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