Made keybind editing "backend"
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@@ -73,16 +73,16 @@ function Player:Smart()
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if math.abs(self.vel.x) < self.zeroSpeed then self.vel.x = 0 end
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if keybind:Check(keybind.moveLeft) then
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if Keybind:Check(Keybind.move.left) then
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self.move_x = -self.moveSpeed
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elseif keybind:Check(keybind.moveRight) then
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elseif Keybind:Check(Keybind.move.right) then
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self.move_x = self.moveSpeed
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else
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self.move_x = 0
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end
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self.vel.x = self.vel.x
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if keybind:Check(keybind.moveJump) then
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if Keybind:Check(Keybind.move.jump) then
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if self.isOnGround then
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self.vel.y = -self.jumpImpulse
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end
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@@ -90,18 +90,18 @@ function Player:Smart()
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end
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self.dashCooldownTimer = math.max(0,self.dashCooldownTimer - current_dt)
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if keybind:Check(keybind.moveDash) then
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if Keybind:Check(Keybind.move.dash) then
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if self.dashCooldownTimer == 0
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and not self.isDashing
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and self.dashCount > 0 then
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self.dashCount = self.dashCount - 1
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self.isDashing = true
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local vertical = 0
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if keybind:Check(keybind.moveDown) then vertical = vertical + 1 end
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if keybind:Check(keybind.moveUp) then vertical = vertical - 1 end
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if Keybind:Check(Keybind.move.down) then vertical = vertical + 1 end
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if Keybind:Check(Keybind.move.up) then vertical = vertical - 1 end
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local horizontal = 0
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if keybind:Check(keybind.moveRight) then horizontal = horizontal + 1 end
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if keybind:Check(keybind.moveLeft) then horizontal = horizontal - 1 end
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if Keybind:Check(Keybind.move.right) then horizontal = horizontal + 1 end
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if Keybind:Check(Keybind.move.left) then horizontal = horizontal - 1 end
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if horizontal == 0 and vertical == 0 then
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horizontal = self.sprite_flip.x
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