you can now edit archetype and args of spawns in editor with "t" and "d" when selected, respectively
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@@ -117,6 +117,7 @@ function stepEditor()
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editor_mode = not editor_mode
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deselectSpawns()
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createTileObjects()
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restartGame()
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end
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end
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@@ -223,6 +224,11 @@ function doEditorEdit()
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if Keybind:checkDown(Keybind.generic.rclick) then
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moveSpawns(mouse_x,mouse_y)
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end
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if Keybind:checkDown({keys={"t"}}) then
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promptSpawnArchetype()
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elseif Keybind:checkDown({keys={"d"}}) then
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promptSpawnArgs()
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end
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end
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elseif Keybind:checkPressed(Keybind.generic.lshift) then
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expandLevelCanvas(math.sign(expand_h),math.sign(expand_v))
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