uh, a lot happened, i murdered physics code, redesigned tiles & levels, now i need to make another level editor. I'm sorry game. I'm sorry git.
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@@ -6,7 +6,7 @@ for _, light in pairs(Lights) do
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40)
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end
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love.graphics.print("time: "..fps_total..", fps: "..fps_draw..", frametime: "..math.floor(current_dt* 1000).."ms", 10*textScale, 0*textScale, 0, textScale)
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love.graphics.print("time: "..fps_total..", fps: "..fps_draw..", frametime: "..math.floor(current_dt* 1000).."ms", 10*textScale, 0*textScale, 0, textScale)
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love.graphics.setColor(1,1,1)
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-- lots of variables
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@@ -25,9 +25,24 @@ love.graphics.print("time: "..fps_total..", fps: "..fps_draw..", frametime: "..m
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-- player isOnGroundCheck
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love.graphics.setColor(1,0,0)
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love.graphics.points(-Camera.pos.x + main_Player.pos.x, -Camera.pos.y + main_Player.pos.y)
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end
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function DebugColisions()
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objects.DrawCollisions()
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end
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function DebugEntities()
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for _, enty in pairs(LoadedEntities) do
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-- draw center GREEN
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love.graphics.setColor(0,1,0)
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love.graphics.circle("fill", -Camera.pos.x + enty.pos.x, -Camera.pos.y + enty.pos.y, 1)
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-- draw collision box PURPLE
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love.graphics.setColor(0,1,1)
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love.graphics.points(
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-Camera.pos.x + enty.pos.x + enty.boxCollision.from.x, -Camera.pos.y + enty.pos.y + enty.boxCollision.from.y,
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-Camera.pos.x + enty.pos.x + enty.boxCollision.from.x, -Camera.pos.y + enty.pos.y + enty.boxCollision.to.y,
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-Camera.pos.x + enty.pos.x + enty.boxCollision.to.x, -Camera.pos.y + enty.pos.y + enty.boxCollision.from.y,
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-Camera.pos.x + enty.pos.x + enty.boxCollision.to.x, -Camera.pos.y + enty.pos.y + enty.boxCollision.to.y
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)
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end
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end
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