multiselecting entities!

This commit is contained in:
lustlion 2022-03-13 10:38:20 +01:00
parent 5bcf25a461
commit ef632d50ee
2 changed files with 30 additions and 19 deletions

View File

@ -17,8 +17,9 @@ editor = {
function stepEditor()
animateTiles()
local osweep = editor.multiselect.sweeping
editor.multiselect.sweeping = love.mouse.isDown(2)
editor.multiselect.sweeping = Keybind:checkDown(Keybind.editor.entity_select)
frameDebug("sweeping: "..tostring(editor.multiselect.sweeping))
if editor.multiselect.sweeping and not editor.multiselect.active then
print("multiselect enabled")
@ -220,7 +221,9 @@ function doEditorEdit()
else
if Keybind:checkDown(Keybind.editor.entity_select) then
deselectSpawns()
selectSpawns(mouse_x,mouse_y)
if editor.multiselect.box then
selectSpawns(editor.multiselect.box)
end
end
if Keybind:checkDown(Keybind.editor.entity_move) then
moveSpawns(mouse_x,mouse_y)
@ -369,13 +372,13 @@ end
function drawEditorRooms()
for _, room in pairs(LoadedObjects.Rooms) do
love.graphics.setColor(0,0,100,1)
love.graphics.setColor(0,0,1,1)
room:asRect():draw("line")
end
end
function drawEditorMultiselect()
love.graphics.setColor(100,100,50,1)
love.graphics.setColor(0,1,1,1)
editor.multiselect.box:draw("line")
end
@ -387,4 +390,3 @@ function doEditorMultiselect()
editor.multiselect.box.max = mousept
end
end

View File

@ -20,7 +20,10 @@ function deselectSpawns()
end
end
function selectSpawns(x,y)
function selectSpawns(rect)
local select_rect = rect:clone()
select_rect:fix()
for _, spawn in pairs(LoadedObjects.Spawns) do
local offset_x, offset_y = spawn.archetype.display:getCenteredOffset()
@ -28,9 +31,9 @@ function selectSpawns(x,y)
local top = spawn.args[2] - Camera.pos.y - offset_y
local right = spawn.args[1] - Camera.pos.x + offset_x
local bottom = spawn.args[2] - Camera.pos.y + offset_y
local x = (x / game.scale)
local y = (y / game.scale)
if x >= left and y >= top and x <= right and y <= bottom then
local spawn_rect = Rect:fromCoords(left, top, right, bottom)
if spawn_rect:overlapsRect(select_rect) then
spawn.selected = true
end
@ -47,16 +50,22 @@ function selectSpawns(x,y)
end
function moveSpawns(x,y)
local difference_x = nil
local difference_y = nil
local move_x = nil
local move_y = nil
for _, spawn in pairs(LoadedObjects.Spawns) do
if spawn.selected then
if difference_x == nil then
difference_x = math.floor((x/game.scale)+Camera.pos.x) - spawn.args[1]
difference_y = math.floor((y/game.scale)+Camera.pos.y) - spawn.args[2]
local difference_x = math.floor((x/game.scale)+Camera.pos.x) - spawn.args[1]
local difference_y = math.floor((y/game.scale)+Camera.pos.y) - spawn.args[2]
if move_x == nil or Point.abs({x=difference_x,y=difference_y}) < Point.abs({x=move_x,y=move_y}) then
move_x = difference_x
move_y = difference_y
end
spawn.args[1] = spawn.args[1] + difference_x
spawn.args[2] = spawn.args[2] + difference_y
end
end
for _, spawn in pairs(LoadedObjects.Spawns) do
if spawn.selected then
spawn.args[1] = spawn.args[1] + move_x
spawn.args[2] = spawn.args[2] + move_y
end
end
end