Lighting system
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65
data/scripts/lights.lua
Normal file
65
data/scripts/lights.lua
Normal file
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Lights = {}
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LightTimer = 0
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function CreateDarkness()
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return love.graphics.newCanvas(game.width/2, game.height/2)
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end
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function CreateLight(x,y,range)
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local o = {}
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o.pos = {
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x = x,
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y = y
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}
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o.range = range
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o.flicker = 0
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table.insert(Lights,o)
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return o
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end
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function DoDarkness()
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love.graphics.setColor(0,0,0)
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love.graphics.rectangle("fill",0,0,game.width,game.height)
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end
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function DoLights()
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LightTimer = LightTimer + 1
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if LightTimer >= 3 then
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LightTimer = LightTimer - 3
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for _, light in pairs(Lights) do
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light.flicker = math.random(-1,1)
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end
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end
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love.graphics.setBlendMode("replace")
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-- first, border
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love.graphics.setColor(1,1,1)
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for _, light in pairs(Lights) do
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love.graphics.circle(
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"fill",
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light.pos.x - Camera.pos.x,
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light.pos.y - Camera.pos.y,
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light.range + light.flicker + 1
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)
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end
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love.graphics.setColor(0,0,0,0)
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-- then, light
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for _, light in pairs(Lights) do
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love.graphics.circle(
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"fill",
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light.pos.x - Camera.pos.x,
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light.pos.y - Camera.pos.y,
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light.range + light.flicker
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)
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end
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love.graphics.setBlendMode("alpha")
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end
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function DoBorder()
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end
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function DrawDarkness()
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love.graphics.draw(Canvas.Darkness, 0, 0, 0, 1, 1)
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end
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