rope, moved entities from LoadedEntities to LoadedObjects.Entities
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@@ -108,7 +108,7 @@ function EditorDoEdit()
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elseif vertical < 0 then
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expand_v = vertical
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end
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love.graphics.print("> " .. horizontal .. ", " .. vertical)
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love.graphics.print("> " .. horizontal .. ", " .. vertical .. "; " .. math.floor(mouse_x / game.scale + Camera.pos.x) .. ", " .. math.floor(mouse_y / game.scale + Camera.pos.y))
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love.graphics.print("> " .. LevelWidth .. "(" .. expand_h .. "), " .. LevelHeight .. "(".. expand_v .. ")", 0, 10)
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if not palette then
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