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			9ada88f4f5
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			d3796a0204
		
	
		
| @ -47,11 +47,11 @@ end | ||||
| function Animation:animate() | ||||
| 	if self.frames[self.frame] ~= 0 then | ||||
| 		-- try to animate | ||||
| 		self.subframe = self.subframe + self.speed | ||||
| 		self.subframe = self.subframe + 1 | ||||
| 
 | ||||
| 		if self.subframe > self.frames[self.frame]*game.framerate then | ||||
| 			self.subframe = self.subframe - self.frames[self.frame]*game.framerate | ||||
| 			self.frame = self.frame + 1 | ||||
| 			self.frame = self.frame + self.speed | ||||
| 		end | ||||
| 
 | ||||
| 		-- cycle | ||||
|  | ||||
| @ -34,7 +34,10 @@ function Player:new(x,y) | ||||
| 
 | ||||
| 	-- hook values | ||||
| 	o.hook_swing_speed = math.rad(0.05) | ||||
| 	o.hook_anchor = nil | ||||
| 	o.hook_anchor = { | ||||
| 		x = nil, | ||||
| 		y = nil | ||||
| 	} | ||||
| 
 | ||||
| 	-- walljump values | ||||
| 	o.walljump_nodrift_amount = 12 | ||||
| @ -163,7 +166,7 @@ function Player:doLogic() | ||||
| 		if self.is_hooked then | ||||
| 			self:unhook() | ||||
| 		else | ||||
| 			local anchor = self:checkNearest("HookAnchor","hook_specific") | ||||
| 			local anchor = self:checkNearest("HookAnchor",self.hook_distance) | ||||
| 			if anchor then | ||||
| 				self.is_hooked = true | ||||
| 				self.hook_distance = anchor.hook_distance | ||||
| @ -356,7 +359,6 @@ end | ||||
| function Player:unhook() | ||||
| 	self.is_hooked = false | ||||
| 	self.hook_anchor = nil | ||||
| 	self.hook_distance = nil | ||||
| end | ||||
| 
 | ||||
| function Player:debug() | ||||
|  | ||||
| @ -44,8 +44,6 @@ function Entity:checkNearest(type,maxdistance) | ||||
| 			local distance_y = entity.pos.y - self.pos.y | ||||
| 			local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2) | ||||
| 
 | ||||
| 			if maxdistance == "hook_specific" then maxdistance = entity.hook_distance end | ||||
| 
 | ||||
| 			if not maxdistance or distance < maxdistance then | ||||
| 				if shortest == -1 or distance < shortest then | ||||
| 					shortest = distance | ||||
|  | ||||
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