Mothback/data/shaders.lua
lustlion f670f6bc87 Changes on Lights
- adjusted lights so they are called to do something, instead of it 
being handled on game world 
- lights has only coordinate arguments + a table with all other optional 
ones.
- renamed a lot of lights components to radius instaed of range, as it 
was agreed before elsewhere
2022-03-17 00:37:14 +01:00

26 lines
680 B
Lua

shader = {}
shader.circle_gradient = love.graphics.newShader[[
uniform float pos_x;
uniform float pos_y;
uniform float radius;
uniform float scale;
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){
vec4 pixel = Texel(texture, texture_coords );//This is the current pixel color
float distance_x = pos_x - screen_coords.x / scale;
float distance_y = pos_y - screen_coords.y / scale;
float distance = sqrt( pow(distance_x,2) + pow(distance_y,2) ) ;
if (distance < radius){
float alpha = 1-(5*distance/radius);
if (pixel.a > alpha){
pixel.a = alpha;
}
} else {
pixel.a = 0;
}
return pixel * color * color;
}
]]