114 lines
3.3 KiB
Lua
114 lines
3.3 KiB
Lua
function debugUI()
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love.graphics.setScale()
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local mouse_x, mouse_y = love.mouse.getPosition()
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for _, light in pairs(LoadedObjects.Lights) do
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y)
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love.graphics.print(light.pos.y,light.pos.x,light.pos.y+20)
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40)
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end
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love.graphics.print("time: ".. tostring(math.floor(100*game.seconds_since_start)/100) .." fps: "..fps_current, 10*text_size, 0*text_size, 0, text_size)
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love.graphics.print(--[["CPUtime: "..checkCPUTime("total")..", CPU: "..(math.floor(checkCPUTime("get")*10000)/100).."%,]] "memory_usage: "..memory_usage.."kB", 10*text_size, 20*text_size, 0, text_size)
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love.graphics.setColor(1,1,1)
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-- lots of variables
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love.graphics.print("LoadedObjects",10*text_size,40*text_size, 0, text_size)
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local i = 1
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for k, v in pairs(LoadedObjects) do
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if type(v) == "table" then
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love.graphics.print("<"..k.."> ".. #v,10*text_size,(40+(10*i))*text_size, 0, text_size)
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i = i + 1
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end
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end
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-- player isOnGroundCheck
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--love.graphics.main_Player
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love.graphics.setColor(1,0,0)
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end
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function debugColisions()
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love.graphics.setScale(game.scale)
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-- DrawColisionTable()
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LoadedObjects.drawCollisions()
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end
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function debugEntities()
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love.graphics.setScale(game.scale)
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for _, particle in pairs(LoadedObjects.Particles) do
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particle:debug()
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end
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for _, enty in pairs(LoadedObjects.Entities) do
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enty:debug()
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end
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end
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--[[CPUUsage = {}
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function checkCPUTime(action, name)
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if name then
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if action == "start" then
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if CPUUsage.name == nil then CPUUsage.name = {} end
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CPUUsage.name.start = os.clock()
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elseif action == "fin" then
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CPUUsage.name.fin = os.clock()
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CPUUsage.name.use = CPUUsage.name.fin - CPUUsage.name.start
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if CPUUsage.name.total == nil then CPUUsage.name.total = 0 end
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CPUUsage.name.total = CPUUsage.name.total + CPUUsage.name.use
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print(CPUUsage.name.fin.." : "..CPUUsage.name.use.." : "..CPUUsage.name.total)
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elseif action == "get" then
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return CPUUsage.name.use
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elseif action == "total" then
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return CPUUsage.name.total
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else
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return CPUUsage.name.use
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end
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-- Totals
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else
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if action == "get" then
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local currentTotalCPU = 0
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for _, timings in ipairs(CPUUsage) do
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currentTotalCPU = currentTotalCPU + CPUUsage.timings.use
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end
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return currentTotalCPU
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elseif action == "total" then
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local currentTotalCPU = 0
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for _, timings in ipairs(CPUUsage) do
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currentTotalCPU = currentTotalCPU + CPUUsage.timings.total
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end
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return currentTotalCPU
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else
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local currentTotalCPU = 0
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for _, timings in ipairs(CPUUsage) do
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currentTotalCPU = currentTotalCPU + CPUUsage.timings.use
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end
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return currentTotalCPU
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end
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end
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end]]
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function logPrint(string)
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if logging then print(string) end
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logWrite(string)
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end
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function logWrite(string)
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if logging then logFile:write(string.."\n") end
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end
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local frameDebug_lines = {}
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-- used for debug output that will be printed every frame
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function frameDebug(str)
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table.insert(frameDebug_lines, str)
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end
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-- called at the end of each frame, draw everything passed to frameDebug this frame
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function frameDebugFlush()
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local y = 0
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love.graphics.setColor(100, 100, 100, 0.8)
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for _, str in ipairs(frameDebug_lines) do
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love.graphics.print(str, 2, y)
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y = y + 10
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end
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frameDebug_lines = {}
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end
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