34 lines
601 B
Lua
34 lines
601 B
Lua
Decoration = class(Entity, {
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type = "Decoration",
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supertype = Entity.type,
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display = Animation:new(animation.particle.simple),
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})
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function Decoration:new(x,y,animation,light_data)
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local o = Entity:new(x,y)
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o.pos = {x = x, y = y}
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if animation then
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o.body = Animation:new(animation)
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o:centerOffset(o.body)
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o:createBox(o.body)
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end
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if light_data then
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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end
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o:id()
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setmetatable(o, self)
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return o
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end
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function Decoration:handleAnimation()
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self.body:animate()
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self:draw(self.body)
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end
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require "code/entities/decorations/candelabra"
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