Mothback/code/editor.lua

357 lines
9.4 KiB
Lua

assert(editor == nil)
editor = {
active = false,
room_mode = false,
palette = {
active = false,
scroll = Point:new(0, 0),
},
multiselect = {
active = false,
box = nil,
},
pan = { fixed = false, speed = 3 },
}
function stepEditor()
animateTiles()
if Keybind:checkPressed(Keybind.editor.room_mode) then
if love.keyboard.isDown("lshift") then
editor.room_mode = "delete"
else
editor.room_mode = not editor.room_mode
end
editor.room_points = {}
end
if Keybind:checkPressed(Keybind.editor.palette_mode) then
editor.palette.active = not editor.palette.active
end
local cvel = Point:new(0, 0)
if Keybind:checkDown(Keybind.editor.left) then
cvel.x = -1
end
if Keybind:checkDown(Keybind.editor.right) then
cvel.x = 1
end
if Keybind:checkDown(Keybind.editor.up) then
cvel.y = -1
end
if Keybind:checkDown(Keybind.editor.down) then
cvel.y = 1
end
cvel = cvel * editor.pan.speed
if not editor.pan.fixed then
cvel = cvel / game.scale
end
Camera.pos = Camera.pos + cvel
if editor.palette.active then
if Keybind:checkPressed(Keybind.editor.palette_change) then
local next = false
local export = nil
for k, v in pairs(tileset) do
if export == nil then
export = v
end
if next then
LevelData.tileset = v
next = false
break
end
if v == LevelData.tileset then
next = true
end
end
if next then
LevelData.tileset = export
end
getLevelTileData()
indexLevelTiles()
end
end
if Keybind:checkPressed(Keybind.editor.save) then
Prompt:new({
name = "level name",
input = "unnamed",
func = function(name_prompt)
if name_prompt.canceled then return end
Prompt:new({
name = "filename",
input = "level.lua",
func = function(file_prompt)
if file_prompt.canceled then return end
exportLevel(name_prompt.input, file_prompt.input)
end,
}):activate()
end,
}):activate()
end
end
function scrollEditor(y)
if editor.palette.active then
local scr = editor.palette.scroll
if love.keyboard.isDown("lshift") then
scr.y = scr.y + y
else
scr.x = scr.x + y
end
else
game.scale = math.max(0.1,game.scale + y/16)
end
end
function drawEditor()
startGameworldDraw()
drawGameworldBackground()
drawGridDisplay()
drawGameworldForeground()
endGameworldDraw()
drawEditorRooms()
drawSpawns()
doEditorEdit()
drawSelectingPaletteTile()
if editor.palette.active then
doEditorPalette()
end
end
function doEditorEdit()
local mouse_x = love.mouse.getX()
local mouse_y = love.mouse.getY()
local horizontal = 1+math.floor(((mouse_x/game.scale) / tile_properties.width) + (Camera.pos.x / tile_properties.width))
local vertical = 1+math.floor(((mouse_y/game.scale) / tile_properties.height) + (Camera.pos.y / tile_properties.height))
local expand_h = 0
local expand_v = 0
local level_width = getLevelTileWidth()
local level_height = getLevelTileHeight()
if horizontal > level_width then
expand_h = horizontal-level_width
elseif horizontal < 0 then
expand_h = horizontal
end
if vertical > level_height then
expand_v = vertical-level_height
elseif vertical < 0 then
expand_v = vertical
end
love.graphics.setColor(100, 100, 100, 0.8)
drawTextBox(
"Coords: [" ..
horizontal .. "," .. vertical .. "] (tile)\t[" ..
math.floor(mouse_x / game.scale + Camera.pos.x) .. "," .. math.floor(mouse_y / game.scale + Camera.pos.y).."] (pixel)\n" ..
"Level size: [" .. level_width .. ", " .. level_height .. "] +(" .. expand_h .. "," .. expand_v .. ")",
0,
0
)
if editor.room_mode then
local rx = horizontal * tile_properties.width
local ry = vertical * tile_properties.height
local r = editor.room_points
if Keybind:checkPressed(Keybind.generic.rclick) then
editor.room_points = {}
elseif Keybind:checkPressed(Keybind.generic.lclick) then
if editor.room_mode == "delete" then
for i, room in ipairs(LoadedObjects.Rooms) do
if room:containsPoint(rx, ry) then
table.remove(LoadedObjects.Rooms, i)
end
end
else
table.insert(r, { x = rx, y = ry })
end
end
if #editor.room_points == 2 then
table.insert(LoadedObjects.Rooms, Collision:new(r[1].x-tile_properties.width,r[1].y-tile_properties.height,r[2].x,r[2].y))
editor.room_points = {}
end
if editor.room_mode == "delete" then
drawTextBox("Select room to delete", 0, 20)
elseif #editor.room_points == 0 then
drawTextBox("Select top left of new room", 0, 20)
else
drawTextBox("Select bottom right of new room", 0, 20)
end
elseif not editor.palette.active then
if LevelTiles[vertical] ~= nil
and LevelTiles[vertical][horizontal] ~= nil
and love.keyboard.isDown("lshift") ~= true
and love.keyboard.isDown("lctrl") ~= true
then
if selecting_tile ~= nil then
if Keybind:checkDown(Keybind.editor.tile_set) then
setTile(vertical,horizontal,selecting_tile)
elseif Keybind:checkDown(Keybind.editor.tile_remove) then
setTile(vertical,horizontal,0)
end
reloadLevelTiles()
else
if Keybind:checkDown(Keybind.editor.entity_select) then
deselectSpawns()
selectSpawns(mouse_x,mouse_y)
end
if Keybind:checkDown(Keybind.editor.entity_move) then
moveSpawns(mouse_x,mouse_y)
end
if Prompt.active_prompt == nil then
if Keybind:checkDown(Keybind.editor.entity_modify_archetype) then
promptSpawnArchetype()
elseif Keybind:checkDown(Keybind.editor.entity_modify_data) then
promptSpawnArgs()
elseif Keybind:checkDown(Keybind.editor.entity_remove) then
deleteSpawn()
elseif Keybind:checkDown(Keybind.editor.entity_new) then
promptSpawnNew()
end
end
end
elseif Keybind:checkPressed(Keybind.generic.lshift) then
expandLevelCanvas(math.sign(expand_h),math.sign(expand_v))
reloadLevelTiles()
elseif Keybind:checkPressed(Keybind.generic.lctrl) then
reduceLevelCanvas(math.sign(expand_h),math.sign(expand_v))
reloadLevelTiles()
end
end
end
function drawSelectingPaletteTile()
if selecting_tile ~= nil and selecting_tile ~= 0 then
local mouse_x = love.mouse.getX()
local mouse_y = love.mouse.getY()
local horizontal = math.floor(((mouse_x/game.scale) / tile_properties.width) + (Camera.pos.x / tile_properties.width))
local vertical = math.floor(((mouse_y/game.scale) / tile_properties.height) + (Camera.pos.y / tile_properties.height))
local draw_x = tile_properties.width * horizontal - Camera.pos.x
local draw_y = tile_properties.height * vertical - Camera.pos.y
love.graphics.draw(
LevelData.tileset,
TileIndex[selecting_tile],
draw_x,
draw_y
)
end
end
function doEditorPalette()
local width = LevelData.tileset:getPixelWidth()/tile_properties.width
local height = LevelData.tileset:getPixelHeight()/tile_properties.height
local mouse_x = love.mouse.getX()
local mouse_y = love.mouse.getY()
local hovering = nil
local hov_x = nil
local hov_y = nil
local output = ""
love.graphics.setColor(0,0,0,1)
love.graphics.rectangle(
"fill",
(editor.palette.scroll.x + 1) * (tile_properties.width+1),
(editor.palette.scroll.y + 1) * (tile_properties.height+1),
1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
)
love.graphics.setColor(1,1,1,1)
local position_x = 1
local position_y = 1
for i = 1, #TileIndex-width-1 do
local tile_x = (editor.palette.scroll.x + position_x) * (tile_properties.width+1)
local tile_y = (editor.palette.scroll.y + position_y) * (tile_properties.height+1)
love.graphics.draw(
LevelData.tileset,
TileIndex[i],
tile_x,
tile_y,
0,
1,
1
)
if mouse_x > (tile_x) * game.scale
and mouse_x < (tile_x + tile_properties.width) * game.scale
and mouse_y > (tile_y) * game.scale
and mouse_y < (tile_y + tile_properties.height) * game.scale
then
hovering = position_x + ((position_y-1) * width)
hov_x = tile_x
hov_y = tile_y
if Keybind:checkDown(Keybind.generic.lclick) then
selecting_tile = hovering
end
end
if Keybind:checkDown(Keybind.generic.rclick) then
selecting_tile = nil
end
if selecting_tile ~= nil and selecting_tile ~= 0 and i == selecting_tile then
love.graphics.setColor(1,0,1,1)
love.graphics.rectangle(
"line",
tile_x,
tile_y,
tile_properties.width,
tile_properties.height
)
love.graphics.setColor(1,1,1,1)
end
position_x = position_x + 1
if position_x > width then
position_x = position_x - width
position_y = position_y + 1
end
end
love.graphics.rectangle(
"line",
(editor.palette.scroll.x + 1) * (tile_properties.width+1),
(editor.palette.scroll.y + 1) * (tile_properties.height+1),
1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
)
local tile = "none"
if selecting_tile ~= nil then
tile = "#"..selecting_tile
end
output = output .. "Selected: " .. tile
if hovering ~= nil then
output = output .. " \nHovering: #".. hovering .. "\nImage coords: " .. hov_x .. ", " .. hov_y
end
drawTextBox(
output,
(editor.palette.scroll.x + 1+width) * (tile_properties.width+1),
(editor.palette.scroll.y + 1) * (tile_properties.height+1)
)
end
function drawEditorRooms()
for _, room in pairs(LoadedObjects.Rooms) do
love.graphics.setColor(0,0,100,1)
love.graphics.rectangle("line",room.from.x-Camera.pos.x, room.from.y-Camera.pos.y, room.width, room.height)
end
end