- adjusted lights so they are called to do something, instead of it being handled on game world - lights has only coordinate arguments + a table with all other optional ones. - renamed a lot of lights components to radius instaed of range, as it was agreed before elsewhere |
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.. | ||
levels | ||
locale | ||
tileset | ||
animations.lua | ||
dialog_sequences.lua | ||
music.lua | ||
sfx.lua | ||
shaders.lua | ||
tiledata.lua |