gravity implemennted
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e0b3c3dbff
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60
body.lua
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60
body.lua
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BodyList = {}
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Body = class(nil,{type=0})
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function newBody(x,y,mass,color)
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local o = {}
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-- coordinates
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o.x = x
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o.y = y
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-- velocities
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o.vx = 0
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o.vy = 0
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-- accceleration
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o.ax = 0
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o.ay = 0
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-- mass
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o.mass = mass
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-- color
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o.color = color
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table.insert(BodyList,o)
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end
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function UpdateBodiesAcceleration()
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for n, body in pairs(BodyList) do
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local ax = 0
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local ay = 0
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for o_n, other_body in pairs(BodyList) do
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if n ~= o_n then
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local dx = other_body.x - body.x
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local dy = other_body.y - body.y
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local d2 = dx*dx + dy*dy
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local f =
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(CONST_G * other_body.mass) /
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d2 * math.sqrt(d2 + CONST_S)
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ax = ax + dx * f
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ay = ay + dy * f
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end
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end
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body.ax = ax
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body.ay = ay
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end
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end
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function UpdateBodiesVelocity(dt)
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for _, body in pairs(BodyList) do
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body.vx = body.vx + body.ax * dt
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body.vy = body.vy + body.ay * dt
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end
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end
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function UpdateBodiesPosition(dt)
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for _, body in pairs(BodyList) do
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body.x = body.x + body.vx * dt
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body.y = body.y + body.vy * dt
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end
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end
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17
class.lua
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17
class.lua
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function class(super, self)
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assert(super == nil or super.__index == super)
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self = self or {}
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self.__index = self
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setmetatable(self, super)
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return self
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end
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function getAncestors(self)
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local family = self
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local list = {}
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while family ~= nil do
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family = getmetatable(family)
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table.insert(list,family)
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end
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return list
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end
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7
conf.lua
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conf.lua
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function love.conf(love)
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love.title = "HSS"
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love.version = "11.3"
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love.window.width = 800
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love.window.height = 800
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love.window.resizable = true
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end
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52
main.lua
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main.lua
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function love.load()
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--options
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love.graphics.setColor(1,1,1)
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love.graphics.setDefaultFilter("nearest") -- good pixel
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SCREEN_WIDTH = love.graphics.getWidth()
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SCREEN_HEIGHT = love.graphics.getHeight()
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-- simulation variables
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CONST_G = 39.5
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TIME_SPEED = 0.05
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CONST_S = 0.15
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T = 0
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require "class"
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require "body"
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newBody(0,0,300,{1,0,0})
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newBody(0,0.1,100,{0,1,0})
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newBody(0.1,0,200,{0,0,1})
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newBody(0.1,0.1,50,{1,1,0})
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newBody(0.1,0.2,250,{1,0,1})
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newBody(0.2,0.1,150,{0,1,1})
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end
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function love.update(dt)
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T = T + dt
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while T > TIME_SPEED do
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UpdateBodiesAcceleration()
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UpdateBodiesVelocity(dt)
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UpdateBodiesPosition(dt)
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T = T - TIME_SPEED
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end
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end
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function love.draw()
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-- draw bodies
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for n, body in pairs(BodyList) do
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love.graphics.setColor(body.color[1],body.color[2],body.color[3])
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love.graphics.circle("line",body.x+SCREEN_WIDTH/2,body.y+SCREEN_HEIGHT/2,10)
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end
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-- draw info
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love.graphics.setColor(1,1,1)
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love.graphics.print(T.."/"..TIME_SPEED)
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for n, body in pairs(BodyList) do
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love.graphics.print("mass: "..body.mass.." x,y: "..body.x..", "..body.y,0,15*(n))
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end
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end
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