changes to how T is handled
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28
main.lua
28
main.lua
@ -9,43 +9,39 @@ function love.load()
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-- simulation variables
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CONST_G = 39.5
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TIME_SPEED = 0.05
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CONST_S = 0.15
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T = 0
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TIME_SPEED = 0.25
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require "class"
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require "body"
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newBody(0,0,300,{1,0,0})
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newBody(0,0.1,100,{0,1,0})
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newBody(0.1,0,200,{0,0,1})
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newBody(0.1,0.1,50,{1,1,0})
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newBody(0.1,0.2,250,{1,0,1})
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newBody(0.2,0.1,150,{0,1,1})
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newBody(0,100,100,{0,1,0})
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newBody(100,0,200,{0,0,1})
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newBody(100,100,50,{1,1,0})
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newBody(100,200,250,{1,0,1})
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newBody(200,100,150,{0,1,1})
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end
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function love.update(dt)
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T = T + dt
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while T > TIME_SPEED do
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UpdateBodiesAcceleration()
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UpdateBodiesVelocity(dt)
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UpdateBodiesPosition(dt)
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T = T - TIME_SPEED
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end
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T = T + dt * TIME_SPEED
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UpdateBodiesAcceleration()
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UpdateBodiesVelocity(dt * TIME_SPEED)
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UpdateBodiesPosition(dt * TIME_SPEED)
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end
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function love.draw()
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-- draw bodies
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for n, body in pairs(BodyList) do
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love.graphics.setColor(body.color[1],body.color[2],body.color[3])
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love.graphics.circle("line",body.x+SCREEN_WIDTH/2,body.y+SCREEN_HEIGHT/2,10)
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love.graphics.circle("line",body.x+SCREEN_WIDTH/2,body.y+SCREEN_HEIGHT/2,math.sqrt(body.mass))
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end
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-- draw info
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love.graphics.setColor(1,1,1)
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love.graphics.print(T.."/"..TIME_SPEED)
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love.graphics.print(T)
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for n, body in pairs(BodyList) do
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love.graphics.print("mass: "..body.mass.." x,y: "..body.x..", "..body.y,0,15*(n))
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end
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