naming conventions act 2: the end
This commit is contained in:
parent
edd064c2fd
commit
05bf757ea5
@ -8,16 +8,16 @@ function debugUI()
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40)
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end
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love.graphics.print("time: ".. tostring(math.floor(100*game.secondsSinceStart)/100) .." fps: "..fps_current, 10*textScale, 0*textScale, 0, textScale)
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love.graphics.print(--[["CPUtime: "..checkCPUTime("total")..", CPU: "..(math.floor(checkCPUTime("get")*10000)/100).."%,]] "memoryUsage: "..memoryUsage.."kB", 10*textScale, 20*textScale, 0, textScale)
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love.graphics.print("time: ".. tostring(math.floor(100*game.seconds_since_start)/100) .." fps: "..fps_current, 10*text_size, 0*text_size, 0, text_size)
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love.graphics.print(--[["CPUtime: "..checkCPUTime("total")..", CPU: "..(math.floor(checkCPUTime("get")*10000)/100).."%,]] "memory_usage: "..memory_usage.."kB", 10*text_size, 20*text_size, 0, text_size)
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love.graphics.setColor(1,1,1)
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-- lots of variables
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love.graphics.print("LoadedObjects",10*textScale,40*textScale, 0, textScale)
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love.graphics.print("LoadedObjects",10*text_size,40*text_size, 0, text_size)
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local i = 1
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for k, v in pairs(LoadedObjects) do
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if type(v) == "table" then
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love.graphics.print("<"..k.."> ".. #v,10*textScale,(40+(10*i))*textScale, 0, textScale)
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love.graphics.print("<"..k.."> ".. #v,10*text_size,(40+(10*i))*text_size, 0, text_size)
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i = i + 1
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end
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end
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@ -34,7 +34,7 @@ end
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function debugEntities()
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love.graphics.setScale(game.scale)
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for _, particle in pairs(LoadedParticles) do
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for _, particle in pairs(LoadedObjects.Particles) do
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particle:debug()
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end
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for _, enty in pairs(LoadedObjects.Entities) do
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@ -37,8 +37,8 @@ function Demo:startRecord()
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os.execute( "mkdir \"./demos\"" )
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DemoFile = io.open("demos/play_demo.lua", "w+")
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--DemoFile = io.open("demo/mothbackDemo_"..os.date("%Y-%m-%d_%H-%M-%S")..".lua", "w+")
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DemoFile:write("main_Player.pos.x = "..main_Player.pos.x.."\n")
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DemoFile:write("main_Player.pos.y = "..main_Player.pos.y.."\n")
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DemoFile:write("main_player.pos.x = "..main_player.pos.x.."\n")
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DemoFile:write("main_player.pos.y = "..main_player.pos.y.."\n")
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DemoFile:write("DemoAction = {\n")
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DemoRecording = true
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CurrentDemoFrame = 1
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114
code/editor.lua
114
code/editor.lua
@ -3,8 +3,8 @@ editor = { room_mode = false }
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function stepEditor()
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palette = palette or false
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AnimateTiles()
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if Keybind:CheckPressed(Keybind.editor.room_mode) then
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animateTiles()
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if Keybind:checkPressed(Keybind.editor.room_mode) then
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if love.keyboard.isDown("lshift") then
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editor.room_mode = "delete"
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else
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@ -13,7 +13,7 @@ function stepEditor()
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editor.room_points = {}
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end
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if Keybind:CheckPressed(Keybind.editor.palette) then
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if Keybind:checkPressed(Keybind.editor.palette) then
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if palette then
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palette = false
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palette_scroll_x = nil
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@ -24,7 +24,9 @@ function stepEditor()
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palette_scroll_y = 0
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end
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end
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-- TODO:
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if love.keyboard.isDown('a',"left") then
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Camera.pos.x = Camera.pos.x - 3/game.scale
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end
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@ -39,7 +41,7 @@ function stepEditor()
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end
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if palette then
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if Keybind:CheckPressed(Keybind.debug.debug) then
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if Keybind:checkPressed(Keybind.debug.debug) then
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local next = false
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local export = nil
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for k, v in pairs(tileset) do
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@ -59,12 +61,12 @@ function stepEditor()
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if next then
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LevelData.tileset = export
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end
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LevelGetTileData()
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LevelIndexTiles()
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getLevelTileData()
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indexLevelTiles()
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end
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end
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if Keybind:CheckPressed(Keybind.debug.reload) then
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if Keybind:checkPressed(Keybind.debug.reload) then
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Prompt:new({
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name = "level name",
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input = "unnamed",
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@ -75,16 +77,16 @@ function stepEditor()
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input = "level.lua",
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func = function(file_prompt)
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if file_prompt.canceled then return end
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ExportLevel(name_prompt.input, file_prompt.input)
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exportLevel(name_prompt.input, file_prompt.input)
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end,
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}):activate()
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end,
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}):activate()
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end
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if Keybind:CheckPressed(Keybind.debug.editor) then
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if Keybind:checkPressed(Keybind.debug.editor) then
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editor_mode = false
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TileCreateObjects()
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createTileObjects()
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end
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end
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@ -120,34 +122,34 @@ end
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function doEditorEdit()
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local mouse_x = love.mouse.getX()
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local mouse_y = love.mouse.getY()
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local horizontal = 1+math.floor(((mouse_x/game.scale) / tileProperties.width) + (Camera.pos.x / tileProperties.width))
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local vertical = 1+math.floor(((mouse_y/game.scale) / tileProperties.height) + (Camera.pos.y / tileProperties.height))
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local horizontal = 1+math.floor(((mouse_x/game.scale) / tile_properties.width) + (Camera.pos.x / tile_properties.width))
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local vertical = 1+math.floor(((mouse_y/game.scale) / tile_properties.height) + (Camera.pos.y / tile_properties.height))
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local expand_h = 0
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local expand_v = 0
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local LevelWidth = LevelGetTileWidth()
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local LevelHeight = LevelGetTileHeight()
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local level_width = getLevelTileWidth()
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local level_height = getLevelTileHeight()
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if horizontal > LevelWidth then
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expand_h = horizontal-LevelWidth
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if horizontal > level_width then
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expand_h = horizontal-level_width
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elseif horizontal < 0 then
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expand_h = horizontal
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end
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if vertical > LevelHeight then
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expand_v = vertical-LevelHeight
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if vertical > level_height then
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expand_v = vertical-level_height
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elseif vertical < 0 then
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expand_v = vertical
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end
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love.graphics.setColor(100, 100, 100, 0.8)
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love.graphics.print("> " .. horizontal .. ", " .. vertical .. "; " .. math.floor(mouse_x / game.scale + Camera.pos.x) .. ", " .. math.floor(mouse_y / game.scale + Camera.pos.y))
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love.graphics.print("> " .. LevelWidth .. "(" .. expand_h .. "), " .. LevelHeight .. "(".. expand_v .. ")", 0, 10)
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love.graphics.print("> " .. level_width .. "(" .. expand_h .. "), " .. level_height .. "(".. expand_v .. ")", 0, 10)
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if editor.room_mode then
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local rx = horizontal * tileProperties.width
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local ry = vertical * tileProperties.height
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local rx = horizontal * tile_properties.width
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local ry = vertical * tile_properties.height
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local r = editor.room_points
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if Keybind:CheckPressed(Keybind.generic.rclick) then
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if Keybind:checkPressed(Keybind.generic.rclick) then
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editor.room_points = {}
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elseif Keybind:CheckPressed(Keybind.generic.lclick) then
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elseif Keybind:checkPressed(Keybind.generic.lclick) then
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if editor.room_mode == "delete" then
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for i, room in ipairs(LoadedObjects.Rooms) do
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if room:containsPoint(rx, ry) then
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@ -175,21 +177,21 @@ function doEditorEdit()
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and love.keyboard.isDown("lshift") ~= true
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and love.keyboard.isDown("lctrl") ~= true
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then
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if Keybind:CheckDown(Keybind.generic.lclick)
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if Keybind:checkDown(Keybind.generic.lclick)
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and selecting_tile ~= nil
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then
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SetTile(vertical,horizontal,selecting_tile)
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elseif Keybind:CheckDown(Keybind.generic.rclick) then
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SetTile(vertical,horizontal,0)
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setTile(vertical,horizontal,selecting_tile)
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elseif Keybind:checkDown(Keybind.generic.rclick) then
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setTile(vertical,horizontal,0)
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end
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LevelReloadTiles()
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reloadLevelTiles()
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elseif Keybind:CheckPressed(Keybind.generic.lshift) then
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LevelExpandCanvas(math.sign(expand_h),math.sign(expand_v))
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LevelReloadTiles()
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elseif Keybind:CheckPressed(Keybind.generic.lctrl) then
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LevelReduceCanvas(math.sign(expand_h),math.sign(expand_v))
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LevelReloadTiles()
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elseif Keybind:checkPressed(Keybind.generic.lshift) then
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expandLevelCanvas(math.sign(expand_h),math.sign(expand_v))
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reloadLevelTiles()
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elseif Keybind:checkPressed(Keybind.generic.lctrl) then
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reduceLevelCanvas(math.sign(expand_h),math.sign(expand_v))
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reloadLevelTiles()
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end
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end
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end
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@ -199,10 +201,10 @@ function drawSelectingPaletteTile()
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local mouse_x = love.mouse.getX()
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local mouse_y = love.mouse.getY()
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local horizontal = math.floor(((mouse_x/game.scale) / tileProperties.width) + (Camera.pos.x / tileProperties.width))
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local vertical = math.floor(((mouse_y/game.scale) / tileProperties.height) + (Camera.pos.y / tileProperties.height))
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local draw_x = tileProperties.width * horizontal - Camera.pos.x
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local draw_y = tileProperties.height * vertical - Camera.pos.y
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local horizontal = math.floor(((mouse_x/game.scale) / tile_properties.width) + (Camera.pos.x / tile_properties.width))
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local vertical = math.floor(((mouse_y/game.scale) / tile_properties.height) + (Camera.pos.y / tile_properties.height))
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local draw_x = tile_properties.width * horizontal - Camera.pos.x
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local draw_y = tile_properties.height * vertical - Camera.pos.y
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love.graphics.draw(
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LevelData.tileset,
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@ -215,16 +217,16 @@ end
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function doEditorPalette()
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local width = LevelData.tileset:getPixelWidth()/tileProperties.width
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local height = LevelData.tileset:getPixelHeight()/tileProperties.height
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local width = LevelData.tileset:getPixelWidth()/tile_properties.width
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local height = LevelData.tileset:getPixelHeight()/tile_properties.height
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love.graphics.setColor(0,0,0,1)
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love.graphics.rectangle(
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"fill",
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(palette_scroll_x + 1) * (tileProperties.width+1),
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(palette_scroll_y + 1) * (tileProperties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
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(palette_scroll_x + 1) * (tile_properties.width+1),
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(palette_scroll_y + 1) * (tile_properties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
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)
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@ -233,8 +235,8 @@ function doEditorPalette()
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local position_y = 1
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for i = 1, #TileIndex-width-1 do
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local tile_x = (palette_scroll_x + position_x) * (tileProperties.width+1)
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local tile_y = (palette_scroll_y + position_y) * (tileProperties.height+1)
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local tile_x = (palette_scroll_x + position_x) * (tile_properties.width+1)
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local tile_y = (palette_scroll_y + position_y) * (tile_properties.height+1)
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love.graphics.draw(
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LevelData.tileset,
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@ -245,14 +247,14 @@ function doEditorPalette()
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1,
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1
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)
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if Keybind:CheckDown(Keybind.generic.lclick) then
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if Keybind:checkDown(Keybind.generic.lclick) then
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local mouse_x = love.mouse.getX()
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local mouse_y = love.mouse.getY()
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if mouse_x > (tile_x) * game.scale
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and mouse_x < (tile_x + tileProperties.width) * game.scale
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and mouse_x < (tile_x + tile_properties.width) * game.scale
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and mouse_y > (tile_y) * game.scale
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and mouse_y < (tile_y + tileProperties.height) * game.scale
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and mouse_y < (tile_y + tile_properties.height) * game.scale
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then
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selecting_tile = position_x + ((position_y-1) * width)
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@ -260,7 +262,7 @@ function doEditorPalette()
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end
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end
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if Keybind:CheckDown(Keybind.generic.rclick) then
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if Keybind:checkDown(Keybind.generic.rclick) then
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selecting_tile = nil
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end
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@ -270,8 +272,8 @@ function doEditorPalette()
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"line",
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tile_x,
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tile_y,
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tileProperties.width,
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tileProperties.height
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tile_properties.width,
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tile_properties.height
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)
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love.graphics.setColor(1,1,1,1)
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end
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@ -287,10 +289,10 @@ function doEditorPalette()
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love.graphics.rectangle(
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"line",
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(palette_scroll_x + 1) * (tileProperties.width+1),
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(palette_scroll_y + 1) * (tileProperties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
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(palette_scroll_x + 1) * (tile_properties.width+1),
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(palette_scroll_y + 1) * (tile_properties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
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)
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end
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@ -24,8 +24,7 @@ function Arrow:new(x,y,rotation,speed)
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to = {x = 0.5, y = 0.5} -- gameworld pixels
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}
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table.insert(LoadedObjects.Entities,o)
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o.id = #LoadedObjects.Entities
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o:id()
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setmetatable(o, self)
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self.__index = self
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@ -29,8 +29,7 @@ function CursedBook:new(x,y)
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o.light_range = 500
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o.light = Light:new(o.pos.x,o.pos.y,o.light_range,2,HEX2RGB("#fe00d1"))
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table.insert(LoadedObjects.Entities,o)
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o.id = #LoadedObjects.Entities
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o:id()
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setmetatable(o, self)
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self.__index = self
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@ -38,8 +37,8 @@ function CursedBook:new(x,y)
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end
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function CursedBook:doLogic()
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self.target.x = main_Player.pos.x - main_Player.target_offset.x
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self.target.y = main_Player.pos.y - main_Player.target_offset.y
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self.target.x = main_player.pos.x - main_player.target_offset.x
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self.target.y = main_player.pos.y - main_player.target_offset.y
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local distance_x = self.target.x - self.pos.x
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local distance_y = self.target.y - self.pos.y
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local angle = GetAngleFromVector(distance_x,distance_y)
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@ -17,8 +17,7 @@ function Decoration:new(x,y,animation,light_radius)
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o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
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end
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table.insert(LoadedObjects.Entities,o)
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o.id = #LoadedObjects.Entities
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o:id()
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setmetatable(o, self)
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self.__index = self
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@ -20,14 +20,13 @@ function Fairy:new(x,y)
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-- light
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o.light_radius = 80
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o.light = Light:new(o.pos.x,o.pos.y,o.light_radius,nil,HEX2RGB("#fed100"))
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o.light = Light:new(o.pos.x,o.pos.y,o.light_radius,nil,hex2rgb("#fed100"))
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-- timer
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o.particle_timer = 0
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o.particle_time = 5
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table.insert(LoadedObjects.Entities,o)
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o.id = #LoadedObjects.Entities
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o:id()
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setmetatable(o, self)
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self.__index = self
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@ -36,10 +35,10 @@ end
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function Fairy:doLogic()
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if self:checkVisionLine(main_Player,self.vision_range) then
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if self:checkVisionLine(main_player,self.vision_range) then
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self.target.x = main_Player.pos.x + main_Player.target_offset.x
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self.target.y = main_Player.pos.y + main_Player.target_offset.y
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self.target.x = main_player.pos.x + main_player.target_offset.x
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self.target.y = main_player.pos.y + main_player.target_offset.y
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local below = 1
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while not isThereObjectAt(
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@ -64,7 +63,7 @@ function Fairy:doLogic()
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local distance_x = self.target.x - self.pos.x
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local distance_y = self.target.y - self.pos.y
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local angle = GetAngleFromVector(distance_x,distance_y)
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local angle = getAngleFromVector(distance_x,distance_y)
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local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
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if distance < self.range then
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@ -80,7 +79,7 @@ function Fairy:doLogic()
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local particle_data = {
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animation = animation.particle.simple,
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sprite_tint = HEX2RGB("#fed100"),
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sprite_tint = hex2rgb("#fed100"),
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direction = angle-math.rad(180+math.random(60)-30),
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speed = 0.8*(distance/50),
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speed_increase = -0.01,
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@ -91,7 +90,7 @@ end
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function Fairy:handleAnimation()
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self.body:animate()
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--if self:isCollidingWith(main_Player) then self.sprite_tint = {1,0,0} else self.sprite_tint = {1,1,1} end
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--if self:isCollidingWith(main_player) then self.sprite_tint = {1,0,0} else self.sprite_tint = {1,1,1} end
|
||||
self:draw(self.body)
|
||||
end
|
||||
|
||||
@ -111,5 +110,5 @@ end
|
||||
|
||||
function Fairy:debug()
|
||||
Entity.debug(self)
|
||||
self:checkVisionLineDebug(main_Player,self.vision_range)
|
||||
self:checkVisionLineDebug(main_player,self.vision_range)
|
||||
end
|
||||
|
@ -1,20 +1,18 @@
|
||||
HookAnchor = Entity:new()
|
||||
|
||||
function HookAnchor:new(x,y,hookDistance)
|
||||
function HookAnchor:new(x,y,hook_distance)
|
||||
local o = Entity:new(x,y)
|
||||
|
||||
o.type = "hook_anchor"
|
||||
|
||||
o.pos = {x = x, y = y}
|
||||
o.hookDistance = hookDistance or 100
|
||||
o.hook_distance = hook_distance or 100
|
||||
-- animations
|
||||
o.body = Animation:new(animation.fairy.flying)
|
||||
o:centerOffset(o.body)
|
||||
o:createBox(o.body)
|
||||
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@ -33,7 +31,7 @@ function HookAnchor:drawBackground()
|
||||
"fill",
|
||||
-Camera.pos.x + self.pos.x,
|
||||
-Camera.pos.y + self.pos.y,
|
||||
self.hookDistance
|
||||
self.hook_distance
|
||||
)
|
||||
end
|
||||
|
||||
|
@ -30,8 +30,7 @@ function Kupo:new(x,y)
|
||||
o.light_radius = o.range/2
|
||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@ -41,12 +40,12 @@ end
|
||||
function Kupo:doLogic()
|
||||
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
||||
|
||||
self.target.x = main_Player.pos.x - main_Player.target_offset.x
|
||||
self.target.y = main_Player.pos.y - main_Player.target_offset.y
|
||||
self.target.x = main_player.pos.x - main_player.target_offset.x
|
||||
self.target.y = main_player.pos.y - main_player.target_offset.y
|
||||
local distance_x = self.target.x - self.pos.x
|
||||
local distance_y = self.target.y - self.pos.y
|
||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
||||
local angle = getAngleFromVector(distance_x,distance_y)
|
||||
self.draw_bow = false
|
||||
if distance <= self.range then
|
||||
if self.hostile == true then
|
||||
|
@ -5,64 +5,65 @@ function Player:new(x,y)
|
||||
|
||||
o.type = "player"
|
||||
-- physics
|
||||
o.moveSpeed = 1.3 -- gameworld pixels
|
||||
o.zeroSpeed = 0.01 -- gameworld pixels
|
||||
o.zero_speed = 0.01 -- gameworld pixels
|
||||
|
||||
o.move_x = 0 -- gameworld pixels
|
||||
o.noDriftFrames = 0 -- frames
|
||||
o.move_speed = 1.3 -- gameworld pixels
|
||||
|
||||
o.airFriction = 0.01 -- gameworld pixels
|
||||
o.groundFriction = 0.3 -- gameworld pixels
|
||||
o.nodrift_frames = 0 -- frames
|
||||
|
||||
o.jumpImpulse = 3.5 -- gameworld pixels
|
||||
o.air_friction = 0.01 -- gameworld pixels
|
||||
o.ground_friction = 0.3 -- gameworld pixels
|
||||
o.wall_friction = 0.3 -- gameworld pixels
|
||||
|
||||
o.coyoteValue = 5 -- frames
|
||||
o.coyoteAmount = 5 -- int
|
||||
o.jump_impulse = 3.5 -- gameworld pixels
|
||||
|
||||
o.coyote_value = 5 -- frames
|
||||
o.coyote_amount = 5 -- int
|
||||
|
||||
o.dashCooldownTime = 0.1 -- seconds
|
||||
o.dashCooldownTimer = 0 -- seconds
|
||||
|
||||
-- dash values
|
||||
o.dashTimer = 0 -- seconds
|
||||
o.dashTime = 0.15 -- seconds
|
||||
o.dashDistance = 40 -- gameworld pixels
|
||||
o.dashSpeed = o.dashDistance / (o.dashTime*60) -- pixels
|
||||
o.dashCount = 1 -- int
|
||||
o.dashAmount = 10 -- int
|
||||
o.dash_timer = 0 -- seconds
|
||||
o.dash_time = 0.15 -- seconds
|
||||
o.dash_distance = 40 -- gameworld pixels
|
||||
o.dash_speed = o.dash_distance / (o.dash_time*60) -- pixels
|
||||
o.dash_count = 1 -- int
|
||||
o.dash_amount = 10 -- int
|
||||
o.dash_cooldown_time = 0.1 -- seconds
|
||||
o.dash_cooldown_timer = 0 -- seconds
|
||||
|
||||
-- hook values
|
||||
o.hookSwingSpeed = math.rad(0.05)
|
||||
o.hookAnchor = {
|
||||
o.hook_swing_speed = math.rad(0.05)
|
||||
o.hook_anchor = {
|
||||
x = nil,
|
||||
y = nil
|
||||
}
|
||||
|
||||
-- walljump values
|
||||
o.walljumpNoDriftAmount = 12
|
||||
o.walljumpImpulse = { x = 2.5, y = 3.5 }
|
||||
o.walljumpFriction = 0.3 -- gameworld pixels
|
||||
o.walljump_nodrift_amount = 12
|
||||
o.walljump_impulse = { x = 2.5, y = 3.5 }
|
||||
|
||||
-- light values
|
||||
o.light_radius = 40 -- screen pixels
|
||||
|
||||
-- status
|
||||
o.canJump = true
|
||||
o.canFall = true
|
||||
o.canFriction = true
|
||||
o.canHook = true
|
||||
o.canWalljump = true
|
||||
o.can_jump = true
|
||||
o.can_fall = true
|
||||
o.can_friction = true
|
||||
o.can_hook = true
|
||||
o.can_walljump = true
|
||||
|
||||
o.isDashing = false
|
||||
o.isHooked = false
|
||||
o.isSliding = false
|
||||
o.isJumping = false
|
||||
o.isOnGround = false
|
||||
o.isOnLadder = false
|
||||
o.is_dashing = false
|
||||
o.is_hooked = false
|
||||
o.is_sliding = false
|
||||
o.is_jumping = false
|
||||
o.is_on_ground = false
|
||||
o.is_on_ladder = false
|
||||
|
||||
o.maskType = animation.moth_mask
|
||||
o.wallHit = 0
|
||||
o.mask_type = animation.moth_mask
|
||||
o.wall_hit = 0
|
||||
|
||||
o.anchorRespawn = {
|
||||
o.respawn_anchor = {
|
||||
x = o.pos.x,
|
||||
y = o.pos.y
|
||||
}
|
||||
@ -71,14 +72,14 @@ function Player:new(x,y)
|
||||
o.target_offset = {x = 0, y = 0}
|
||||
o.body = Animation:new(animation.nancy.idle)
|
||||
o.mask = Animation:new(animation.moth_mask.idle)
|
||||
|
||||
o:centerOffset(o.body)
|
||||
o:createBox(o.body,0,3,-1,-3)
|
||||
|
||||
-- lights
|
||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@ -86,67 +87,66 @@ function Player:new(x,y)
|
||||
end
|
||||
|
||||
function Player:doLogic()
|
||||
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
||||
|
||||
-- reset coyoteValue
|
||||
if self.isOnGround then
|
||||
self.coyoteValue = self.coyoteAmount
|
||||
elseif self.coyoteValue > 0 then
|
||||
self.coyoteValue = self.coyoteValue - 1
|
||||
-- reset coyote_value
|
||||
if self.is_on_ground then
|
||||
self.coyote_value = self.coyote_amount
|
||||
elseif self.coyote_value > 0 then
|
||||
self.coyote_value = self.coyote_value - 1
|
||||
end
|
||||
|
||||
-- not dashing, normal movment
|
||||
if self.dashTimer <= 0 then
|
||||
if self.dash_timer <= 0 then
|
||||
-- horizontal movement
|
||||
if not self.isHooked then
|
||||
if self.noDriftFrames > 0 then
|
||||
if not self.is_hooked then
|
||||
if self.nodrift_frames > 0 then
|
||||
self.move_x = 0
|
||||
elseif Keybind:CheckDown(Keybind.move.left) then
|
||||
elseif Keybind:checkDown(Keybind.move.left) then
|
||||
self.move_x = -1
|
||||
self.vel.x = math.min(self.vel.x, -self.moveSpeed)
|
||||
elseif Keybind:CheckDown(Keybind.move.right) then
|
||||
self.vel.x = math.min(self.vel.x, -self.move_speed)
|
||||
elseif Keybind:checkDown(Keybind.move.right) then
|
||||
self.move_x = 1
|
||||
self.vel.x = math.max(self.vel.x, self.moveSpeed)
|
||||
self.vel.x = math.max(self.vel.x, self.move_speed)
|
||||
end
|
||||
end
|
||||
|
||||
-- jump if on ground (coyotevalue) or if 0
|
||||
if self.canJump and Keybind:CheckPressed(Keybind.move.jump) then
|
||||
if self.canWalljump and self.wallHit ~= 0 then
|
||||
self.isSliding = false
|
||||
self.vel.y = -self.walljumpImpulse.y
|
||||
self.vel.x = -self.walljumpImpulse.x * self.wallHit
|
||||
if self.can_jump and Keybind:checkPressed(Keybind.move.jump) then
|
||||
if self.can_walljump and self.wall_hit ~= 0 then
|
||||
self.is_sliding = false
|
||||
self.vel.y = -self.walljump_impulse.y
|
||||
self.vel.x = -self.walljump_impulse.x * self.wall_hit
|
||||
self.move_x = 0
|
||||
self.sprite_flip.x = -self.sprite_flip.x
|
||||
self.noDriftFrames = self.walljumpNoDriftAmount
|
||||
elseif self.coyoteValue > 0 then
|
||||
self.vel.y = -self.jumpImpulse
|
||||
self.coyoteValue = 0
|
||||
self.nodrift_frames = self.walljump_nodrift_amount
|
||||
elseif self.coyote_value > 0 then
|
||||
self.vel.y = -self.jump_impulse
|
||||
self.coyote_value = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- dash timer
|
||||
self.dashCooldownTimer = math.max(0,self.dashCooldownTimer - current_dt)
|
||||
self.dash_cooldown_timer = math.max(0,self.dash_cooldown_timer - current_dt)
|
||||
|
||||
-- try to dash
|
||||
if Keybind:CheckDown(Keybind.move.dash) then
|
||||
if self.dashCooldownTimer == 0
|
||||
and not self.isDashing
|
||||
and self.dashCount > 0 then
|
||||
if Keybind:checkDown(Keybind.move.dash) then
|
||||
if self.dash_cooldown_timer == 0
|
||||
and not self.is_dashing
|
||||
and self.dash_count > 0 then
|
||||
self:unhook()
|
||||
|
||||
-- state player
|
||||
self.isDashing = true
|
||||
self.dashCount = self.dashCount - 1
|
||||
self.is_dashing = true
|
||||
self.dash_count = self.dash_count - 1
|
||||
|
||||
-- get dash direction
|
||||
local vertical = 0
|
||||
if Keybind:CheckDown(Keybind.move.down) then vertical = vertical + 1 end
|
||||
if Keybind:CheckDown(Keybind.move.up) then vertical = vertical - 1 end
|
||||
if Keybind:checkDown(Keybind.move.down) then vertical = vertical + 1 end
|
||||
if Keybind:checkDown(Keybind.move.up) then vertical = vertical - 1 end
|
||||
local horizontal = 0
|
||||
if Keybind:CheckDown(Keybind.move.right) then horizontal = horizontal + 1 end
|
||||
if Keybind:CheckDown(Keybind.move.left) then horizontal = horizontal - 1 end
|
||||
if Keybind:checkDown(Keybind.move.right) then horizontal = horizontal + 1 end
|
||||
if Keybind:checkDown(Keybind.move.left) then horizontal = horizontal - 1 end
|
||||
|
||||
-- if no direction, then dash forward
|
||||
if horizontal == 0 and vertical == 0 then
|
||||
@ -154,23 +154,23 @@ function Player:doLogic()
|
||||
end
|
||||
|
||||
-- set dash values
|
||||
self.dashDirection = GetAngleFromVector(horizontal, vertical)
|
||||
self.dashTimer = math.floor(self.dashTime * game.framerate)
|
||||
self.dashDirection = getAngleFromVector(horizontal, vertical)
|
||||
self.dash_timer = math.floor(self.dash_time * game.framerate)
|
||||
end
|
||||
else
|
||||
-- not dashing!
|
||||
self.isDashing = false
|
||||
self.is_dashing = false
|
||||
end
|
||||
|
||||
if self.canHook and Keybind:CheckPressed(Keybind.move.hook) then
|
||||
if self.isHooked then
|
||||
if self.can_hook and Keybind:checkPressed(Keybind.move.hook) then
|
||||
if self.is_hooked then
|
||||
self:unhook()
|
||||
else
|
||||
local anchor = self:checkNearest("hook_anchor",self.hookDistance)
|
||||
local anchor = self:checkNearest("hook_anchor",self.hook_distance)
|
||||
if anchor then
|
||||
self.isHooked = true
|
||||
self.hookDistance = anchor.hookDistance
|
||||
self.hookAnchor = {
|
||||
self.is_hooked = true
|
||||
self.hook_distance = anchor.hook_distance
|
||||
self.hook_anchor = {
|
||||
x = anchor.pos.x,
|
||||
y = anchor.pos.y
|
||||
}
|
||||
@ -180,39 +180,39 @@ function Player:doLogic()
|
||||
end
|
||||
|
||||
function Player:doPhysics()
|
||||
if self.dashTimer <= 0 then
|
||||
if self.isOnGround then
|
||||
self.vel.x = self.vel.x * (1-self.groundFriction)
|
||||
if self.dash_timer <= 0 then
|
||||
if self.is_on_ground then
|
||||
self.vel.x = self.vel.x * (1-self.ground_friction)
|
||||
else
|
||||
self.vel.x = self.vel.x * (1-self.airFriction)
|
||||
self.vel.x = self.vel.x * (1-self.air_friction)
|
||||
end
|
||||
|
||||
self.isSliding = false
|
||||
if self.wallHit == 0 then
|
||||
self.vel.y = self.vel.y * (1-self.airFriction)
|
||||
elseif self.noDriftFrames ~= self.walljumpNoDriftAmount then
|
||||
self.isSliding = true
|
||||
self.vel.y = self.vel.y * (1-self.walljumpFriction)
|
||||
self.is_sliding = false
|
||||
if self.wall_hit == 0 then
|
||||
self.vel.y = self.vel.y * (1-self.air_friction)
|
||||
elseif self.nodrift_frames ~= self.walljump_nodrift_amount then
|
||||
self.is_sliding = true
|
||||
self.vel.y = self.vel.y * (1-self.wall_friction)
|
||||
end
|
||||
|
||||
if math.abs(self.vel.x) < self.zeroSpeed then self.vel.x = 0 end
|
||||
if math.abs(self.vel.x) < self.zero_speed then self.vel.x = 0 end
|
||||
end
|
||||
|
||||
-- reset state
|
||||
self.canFall = true
|
||||
self.isOnGround = false
|
||||
self.can_fall = true
|
||||
self.is_on_ground = false
|
||||
|
||||
-- adjust timers
|
||||
self.dashTimer = self.dashTimer - 1
|
||||
self.noDriftFrames = self.noDriftFrames - 1
|
||||
self.dash_timer = self.dash_timer - 1
|
||||
self.nodrift_frames = self.nodrift_frames - 1
|
||||
|
||||
-- DASH STATE
|
||||
if self.dashTimer > 0 then
|
||||
self.canFall = false
|
||||
if self.dash_timer > 0 then
|
||||
self.can_fall = false
|
||||
-- dash particle
|
||||
local particle_data = {
|
||||
animation = self.body,
|
||||
sprite_tint = HEX2RGB("#fed100"),
|
||||
sprite_tint = hex2rgb("#fed100"),
|
||||
sprite_alpha = 0.5,
|
||||
sprite_flip = {
|
||||
x = self.sprite_flip.x,
|
||||
@ -220,32 +220,32 @@ function Player:doPhysics()
|
||||
}
|
||||
}
|
||||
Particle:new(self.pos.x,self.pos.y,particle_data)
|
||||
self.dashCooldownTimer = self.dashCooldownTime
|
||||
self.dash_cooldown_timer = self.dash_cooldown_time
|
||||
-- dash movement
|
||||
self.vel.x = self.dashSpeed * math.cos(self.dashDirection)
|
||||
self.vel.y = self.dashSpeed * math.sin(self.dashDirection)
|
||||
self.vel.x = self.dash_speed * math.cos(self.dashDirection)
|
||||
self.vel.y = self.dash_speed * math.sin(self.dashDirection)
|
||||
end
|
||||
|
||||
-- hook state
|
||||
if self.isHooked then
|
||||
if self.is_hooked then
|
||||
self.move_x = 0
|
||||
local hook = Vector(self.pos.x, self.pos.y, self.hookAnchor.x, self.hookAnchor.y)
|
||||
local dist = math.min(GetVectorValue(hook), self.hookDistance)
|
||||
local hook = vector(self.pos.x, self.pos.y, self.hook_anchor.x, self.hook_anchor.y)
|
||||
local dist = math.min(getVectorValue(hook), self.hook_distance)
|
||||
|
||||
local hook_angle = GetAngleFromVector(hook[1],hook[2])-math.rad(180)
|
||||
local hook_angle = getAngleFromVector(hook[1],hook[2])-math.rad(180)
|
||||
|
||||
if Keybind:CheckDown(Keybind.move.right) then
|
||||
hook_angle = hook_angle - self.hookSwingSpeed
|
||||
if Keybind:checkDown(Keybind.move.right) then
|
||||
hook_angle = hook_angle - self.hook_swing_speed
|
||||
end
|
||||
|
||||
if Keybind:CheckDown(Keybind.move.left) then
|
||||
hook_angle = hook_angle + self.hookSwingSpeed
|
||||
if Keybind:checkDown(Keybind.move.left) then
|
||||
hook_angle = hook_angle + self.hook_swing_speed
|
||||
|
||||
end
|
||||
|
||||
local particle_data = {
|
||||
animation = self.body,
|
||||
sprite_tint = HEX2RGB("#fed100"),
|
||||
sprite_tint = hex2rgb("#fed100"),
|
||||
sprite_alpha = 0.5,
|
||||
sprite_flip = {
|
||||
x = self.sprite_flip.x,
|
||||
@ -254,8 +254,8 @@ function Player:doPhysics()
|
||||
}
|
||||
Particle:new(self.pos.x,self.pos.y,particle_data)
|
||||
|
||||
local pos_x = self.hookAnchor.x + dist * math.cos(hook_angle)
|
||||
local pos_y = self.hookAnchor.y + dist * math.sin(hook_angle)
|
||||
local pos_x = self.hook_anchor.x + dist * math.cos(hook_angle)
|
||||
local pos_y = self.hook_anchor.y + dist * math.sin(hook_angle)
|
||||
self.vel.x = self.vel.x + pos_x - self.pos.x
|
||||
self.vel.y = self.vel.y + pos_y - self.pos.y
|
||||
self.pos.x = pos_x
|
||||
@ -263,18 +263,18 @@ function Player:doPhysics()
|
||||
end
|
||||
|
||||
|
||||
if self.canFall then
|
||||
if self.can_fall then
|
||||
-- not in dash
|
||||
self.dashTimer = 0
|
||||
self.dash_timer = 0
|
||||
self.vel.y = self.vel.y + gravity
|
||||
end
|
||||
|
||||
-- horizontal collision
|
||||
if not self:isCollidingAt(self.pos.x + self.vel.x, self.pos.y, LoadedObjects.Collisions) then
|
||||
self.pos.x = self.pos.x + self.vel.x
|
||||
self.wallHit = 0
|
||||
self.wall_hit = 0
|
||||
else
|
||||
self.wallHit = math.sign(self.vel.x)
|
||||
self.wall_hit = math.sign(self.vel.x)
|
||||
self.vel.x = 0
|
||||
end
|
||||
|
||||
@ -283,8 +283,8 @@ function Player:doPhysics()
|
||||
self.pos.y = self.pos.y + self.vel.y
|
||||
else
|
||||
if self.vel.y > 0 then
|
||||
self.isOnGround = true
|
||||
self.dashCount = self.dashAmount
|
||||
self.is_on_ground = true
|
||||
self.dash_count = self.dash_amount
|
||||
end
|
||||
self.vel.y = 0
|
||||
end
|
||||
@ -293,16 +293,18 @@ function Player:doPhysics()
|
||||
if self:isCollidingAt(self.pos.x, self.pos.y, LoadedObjects.Hazards) then
|
||||
self:respawn()
|
||||
end
|
||||
|
||||
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
||||
end
|
||||
|
||||
function Player:respawn()
|
||||
self.pos.x = self.anchorRespawn.x
|
||||
self.pos.y = self.anchorRespawn.y
|
||||
self.pos.x = self.respawn_anchor.x
|
||||
self.pos.y = self.respawn_anchor.y
|
||||
end
|
||||
|
||||
function Player:handleAnimation()
|
||||
-- flip sprite to look in the direction is moving
|
||||
if self.isHooked then
|
||||
if self.is_hooked then
|
||||
if self.vel.x ~= 0 then
|
||||
self.sprite_flip.x = math.sign(self.vel.x)
|
||||
end
|
||||
@ -311,18 +313,18 @@ function Player:handleAnimation()
|
||||
end
|
||||
|
||||
-- animation priority
|
||||
if self.vel.y > 1.25 or self.isSliding then
|
||||
if self.vel.y > 1.25 or self.is_sliding then
|
||||
self.body = self.body:change(animation.nancy.fall)
|
||||
self.mask = self.mask:change(self.maskType.fall)
|
||||
self.mask = self.mask:change(self.mask_type.fall)
|
||||
elseif self.vel.y < 0 then
|
||||
self.body = self.body:change(animation.nancy.jump)
|
||||
self.mask = self.mask:change(self.maskType.jump)
|
||||
self.mask = self.mask:change(self.mask_type.jump)
|
||||
elseif self.vel.x + self.move_x ~= 0 then
|
||||
self.body = self.body:change(animation.nancy.run)
|
||||
self.mask = self.mask:change(self.maskType.run)
|
||||
self.mask = self.mask:change(self.mask_type.run)
|
||||
else
|
||||
self.body = self.body:change(animation.nancy.idle)
|
||||
self.mask = self.mask:change(self.maskType.idle)
|
||||
self.mask = self.mask:change(self.mask_type.idle)
|
||||
end
|
||||
|
||||
-- special case: idle animation gets slower by time
|
||||
@ -332,30 +334,30 @@ function Player:handleAnimation()
|
||||
end
|
||||
end
|
||||
|
||||
if self.isHooked then
|
||||
if self.is_hooked then
|
||||
love.graphics.line(
|
||||
-Camera.pos.x + self.pos.x,
|
||||
-Camera.pos.y + self.pos.y,
|
||||
-Camera.pos.x + self.hookAnchor.x,
|
||||
-Camera.pos.y + self.hookAnchor.y
|
||||
-Camera.pos.x + self.hook_anchor.x,
|
||||
-Camera.pos.y + self.hook_anchor.y
|
||||
)
|
||||
end
|
||||
|
||||
self.body:animate()
|
||||
self:draw(self.body)
|
||||
|
||||
if self.dashCount > 0 then
|
||||
if self.dash_count > 0 then
|
||||
self:draw(self.mask)
|
||||
end
|
||||
self.move_x = 0
|
||||
end
|
||||
|
||||
function Player:unhook()
|
||||
self.isHooked = false
|
||||
self.hookAnchor = nil
|
||||
self.is_hooked = false
|
||||
self.hook_anchor = nil
|
||||
end
|
||||
|
||||
function Player:debug()
|
||||
Entity.debug(self)
|
||||
love.graphics.print("wallHit: "..self.wallHit)
|
||||
love.graphics.print("wall_hit: "..self.wall_hit)
|
||||
end
|
||||
|
@ -30,6 +30,11 @@ function Entity:new(x,y)
|
||||
return o
|
||||
end
|
||||
|
||||
function Entity:id()
|
||||
table.insert(LoadedObjects.Entities,self)
|
||||
self.id = #LoadedObjects.Entities
|
||||
end
|
||||
|
||||
function Entity:checkNearest(type,maxdistance)
|
||||
local return_entity = nil
|
||||
local shortest = -1
|
||||
@ -107,7 +112,7 @@ function Entity:checkVisionLine(entity,range)
|
||||
local distance_x = target_x - self.pos.x
|
||||
local distance_y = target_y - self.pos.y
|
||||
|
||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
||||
local angle = getAngleFromVector(distance_x,distance_y)
|
||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||
|
||||
local is_colliding = true
|
||||
@ -211,7 +216,7 @@ function Entity:checkVisionLineDebug(entity,range)
|
||||
local distance_x = target_x - self.pos.x
|
||||
local distance_y = target_y - self.pos.y
|
||||
|
||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
||||
local angle = getAngleFromVector(distance_x,distance_y)
|
||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||
|
||||
if distance < range then
|
||||
|
@ -1,7 +1,7 @@
|
||||
function stepGame()
|
||||
setCollisionFlags()
|
||||
if menu_type == "no" then
|
||||
for _, particle in pairs(LoadedParticles) do
|
||||
for _, particle in pairs(LoadedObjects.Particles) do
|
||||
particle:doLogic()
|
||||
end
|
||||
for _, enty in pairs(LoadedObjects.Entities) do
|
||||
@ -16,12 +16,12 @@ function stepGame()
|
||||
enty:doPhysics()
|
||||
end
|
||||
|
||||
AnimateTiles()
|
||||
Camera:followPlayer(main_Player)
|
||||
--Camera:positionCenterAt(main_Player.pos.x, main_Player.pos.y)
|
||||
--camera:positionAt(main_Player.pos.x, main_Player.pos.y,game.width,game.height)
|
||||
animateTiles()
|
||||
Camera:followPlayer(main_player)
|
||||
--Camera:positionCenterAt(main_player.pos.x, main_player.pos.y)
|
||||
--camera:positionAt(main_player.pos.x, main_player.pos.y,game.width,game.height)
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.debug) then
|
||||
if Keybind:checkPressed(Keybind.debug.debug) then
|
||||
if debug then
|
||||
debug = false
|
||||
debug_collision = true
|
||||
@ -32,23 +32,23 @@ function stepGame()
|
||||
end
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.reposition) then
|
||||
if Keybind:checkPressed(Keybind.debug.reposition) then
|
||||
if not editor_mode then
|
||||
main_Player.pos.x, main_Player.pos.y = 16,-10
|
||||
main_player.pos.x, main_player.pos.y = 16,-10
|
||||
end
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.reload) then
|
||||
if Keybind:checkPressed(Keybind.debug.reload) then
|
||||
MenuClear()
|
||||
menu_type = "dialog"
|
||||
MenuInit("dialog",DialogSequence.Example)
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.editor) then
|
||||
if Keybind:checkPressed(Keybind.debug.editor) then
|
||||
editor_mode = true
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.recording) then
|
||||
if Keybind:checkPressed(Keybind.debug.recording) then
|
||||
if DemoRecording then
|
||||
Demo:endRecord()
|
||||
else
|
||||
@ -56,7 +56,7 @@ function stepGame()
|
||||
end
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.playback) then
|
||||
if Keybind:checkPressed(Keybind.debug.playback) then
|
||||
if DemoPlayback then
|
||||
Demo:endPlayback()
|
||||
else
|
||||
@ -88,7 +88,7 @@ function drawGame()
|
||||
endGameworldDraw()
|
||||
|
||||
-- hud
|
||||
textScale = 1
|
||||
text_size = 1
|
||||
|
||||
-- debug
|
||||
if debug then debugUI() end
|
||||
|
@ -22,10 +22,10 @@ function drawGameworldBackground()
|
||||
if LevelTiles[i][j].id ~= 0 then
|
||||
|
||||
local depth = TileData[LevelTiles[i][j].id].depth
|
||||
DrawTile(
|
||||
drawTile(
|
||||
LevelTiles[i][j],
|
||||
tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
|
||||
tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
|
||||
tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.width) - Camera.pos.x,
|
||||
tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height) - Camera.pos.y,
|
||||
"background"
|
||||
)
|
||||
|
||||
@ -61,10 +61,10 @@ function drawGameworldForeground()
|
||||
if LevelTiles[i][j].id ~= 0 then
|
||||
|
||||
local depth = TileData[LevelTiles[i][j].id].depth
|
||||
DrawTile(
|
||||
drawTile(
|
||||
LevelTiles[i][j],
|
||||
tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
|
||||
tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
|
||||
tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.width) - Camera.pos.x,
|
||||
tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height) - Camera.pos.y,
|
||||
"foreground"
|
||||
)
|
||||
|
||||
@ -102,12 +102,12 @@ function drawGameworldLights()
|
||||
if light.range ~= 0 then
|
||||
love.graphics.setColor(light.color[1],light.color[2],light.color[3],1)
|
||||
|
||||
Shader.RadiusGradient:send("pos_x",- Camera.pos.x + light.pos.x)
|
||||
Shader.RadiusGradient:send("pos_y",- Camera.pos.y + light.pos.y)
|
||||
Shader.RadiusGradient:send("range",light.range)
|
||||
Shader.RadiusGradient:send("scale",game.scale)
|
||||
shader.circle_gradient:send("pos_x",- Camera.pos.x + light.pos.x)
|
||||
shader.circle_gradient:send("pos_y",- Camera.pos.y + light.pos.y)
|
||||
shader.circle_gradient:send("range",light.range)
|
||||
shader.circle_gradient:send("scale",game.scale)
|
||||
|
||||
love.graphics.setShader(Shader.RadiusGradient)
|
||||
love.graphics.setShader(shader.circle_gradient)
|
||||
love.graphics.circle(
|
||||
"fill",
|
||||
- Camera.pos.x + light.pos.x,
|
||||
|
16
code/hex.lua
16
code/hex.lua
@ -1,15 +1,15 @@
|
||||
function HEX2RGB(color)
|
||||
local r1 = HEX2DEX(color:sub(2,2))
|
||||
local r2 = HEX2DEX(color:sub(3,3))
|
||||
local g1 = HEX2DEX(color:sub(4,4))
|
||||
local g2 = HEX2DEX(color:sub(5,5))
|
||||
local b1 = HEX2DEX(color:sub(6,6))
|
||||
local b2 = HEX2DEX(color:sub(7,7))
|
||||
function hex2rgb(color)
|
||||
local r1 = hex2dec(color:sub(2,2))
|
||||
local r2 = hex2dec(color:sub(3,3))
|
||||
local g1 = hex2dec(color:sub(4,4))
|
||||
local g2 = hex2dec(color:sub(5,5))
|
||||
local b1 = hex2dec(color:sub(6,6))
|
||||
local b2 = hex2dec(color:sub(7,7))
|
||||
|
||||
return {(r1*16 + r2)/255, (g1*16 + g2)/255, (b1*16 + b2)/255}
|
||||
end
|
||||
|
||||
function HEX2DEX(hex)
|
||||
function hex2dec(hex)
|
||||
if hex == "0" then return 0
|
||||
elseif hex == "1" then return 1
|
||||
elseif hex == "2" then return 2
|
||||
|
@ -1,4 +1,4 @@
|
||||
function ExportLevel(levelname, filename)
|
||||
function exportLevel(levelname, filename)
|
||||
love.filesystem.createDirectory("export")
|
||||
filename = filename or "output.lua"
|
||||
if string.sub(filename, 1, 1) ~= "/" then
|
||||
@ -22,7 +22,8 @@ function ExportLevel(levelname, filename)
|
||||
|
||||
logPrint("- properties")
|
||||
exportFile:write("\n properties = {")
|
||||
exportFile:write("\n darkness = true")
|
||||
logPrint(" - darkness: ".. tostring(LevelData.properties.darkness))
|
||||
exportFile:write("\n darkness = " .. tostring(LevelData.properties.darkness))
|
||||
exportFile:write("\n },")
|
||||
|
||||
logPrint("- tiles")
|
||||
@ -40,12 +41,14 @@ function ExportLevel(levelname, filename)
|
||||
if i ~= #LevelTiles then
|
||||
exportFile:write(", ")
|
||||
end
|
||||
logPrint(" - Row "..i.."/"..rows.." "..math.floor(100*((i-1)*100/rows))/100 .."%")
|
||||
logPrint(" - row "..i.."/"..rows.." "..math.floor(100*((i-1)*100/rows))/100 .."%")
|
||||
end
|
||||
exportFile:write("\n },")
|
||||
|
||||
logPrint("- objects")
|
||||
exportFile:write("\n objects = {}")
|
||||
exportFile:write("\n objects = {")
|
||||
|
||||
exportFile:write("\n },")
|
||||
|
||||
logPrint("Exporting complete.")
|
||||
exportFile:write("\n}")
|
||||
|
@ -17,7 +17,7 @@ Keybind.debug = {}
|
||||
Keybind.editor = {}
|
||||
Keybind.generic = {}
|
||||
|
||||
function Keybind:CheckDown(action)
|
||||
function Keybind:checkDown(action)
|
||||
if DemoPlayback then
|
||||
for _, demo_action in pairs(DemoAction[CurrentDemoFrame]) do
|
||||
if demo_action == action.demo then
|
||||
@ -45,8 +45,8 @@ function Keybind:CheckDown(action)
|
||||
end
|
||||
|
||||
-- relies on being called exactly once per frame to be accurate.
|
||||
function Keybind:CheckPressed(action)
|
||||
if Keybind:CheckDown(action) then
|
||||
function Keybind:checkPressed(action)
|
||||
if Keybind:checkDown(action) then
|
||||
if not action.pressed then
|
||||
action.pressed = true
|
||||
return true
|
||||
@ -57,7 +57,7 @@ function Keybind:CheckPressed(action)
|
||||
return false
|
||||
end
|
||||
|
||||
function Keybind:CheckCollision(cat, key)
|
||||
function Keybind:checkCollision(cat, key)
|
||||
for _, action in pairs(cat) do
|
||||
for _, keyname in pairs(action.keys) do
|
||||
if key == keyname then return true end
|
||||
@ -66,15 +66,15 @@ function Keybind:CheckCollision(cat, key)
|
||||
return false
|
||||
end
|
||||
|
||||
function Keybind:AddKey(action, key)
|
||||
function Keybind:addKey(action, key)
|
||||
table.insert(action.keys, key)
|
||||
end
|
||||
|
||||
function Keybind:ChangeKey(action, position, key)
|
||||
function Keybind:changeKey(action, position, key)
|
||||
action.keys[position] = key
|
||||
end
|
||||
|
||||
function Keybind:RemoveKeys(action)
|
||||
function Keybind:removeKeys(action)
|
||||
action.keys = {}
|
||||
end
|
||||
|
||||
@ -89,7 +89,7 @@ function Keybind:hasKey(action, key)
|
||||
return false
|
||||
end
|
||||
|
||||
function Keybind:Default()
|
||||
function Keybind:default()
|
||||
--Menu
|
||||
Keybind.menu.pause.keys = {"escape"}
|
||||
Keybind.menu.confirm.keys = {"z", "space", 1}
|
||||
@ -114,6 +114,8 @@ function Keybind:Default()
|
||||
-- Editor
|
||||
Keybind.editor.palette = { keys = {"tab"}}
|
||||
Keybind.editor.room_mode = { keys = {"r"}}
|
||||
Keybind.editor.entity_mode = { keys = {"e"}}
|
||||
Keybind.editor.properties_mode = { keys = {"p"}}
|
||||
|
||||
-- Generic
|
||||
Keybind.generic.lclick = { keys = {1}}
|
||||
@ -123,4 +125,4 @@ function Keybind:Default()
|
||||
end
|
||||
|
||||
-- Set default values at start
|
||||
Keybind:Default()
|
||||
Keybind:default()
|
||||
|
337
code/level.lua
337
code/level.lua
@ -1,6 +1,6 @@
|
||||
function LevelLoadTiles()
|
||||
function loadLevelTiles()
|
||||
math.randomseed(3)
|
||||
LevelData = dofile("data/levels/"..currLevel)
|
||||
LevelData = dofile("data/levels/"..level_current)
|
||||
|
||||
--[[
|
||||
on level format:
|
||||
@ -12,19 +12,19 @@ function LevelLoadTiles()
|
||||
overlay_depth = foreground/background overlay depth
|
||||
type = collision type
|
||||
]]
|
||||
LevelGetTileData()
|
||||
getLevelTileData()
|
||||
LevelTiles = LevelData.tiles
|
||||
LevelUpdateDimensions()
|
||||
LevelIndexTiles()
|
||||
TileCreateObjects()
|
||||
updateLevelDimensions()
|
||||
indexLevelTiles()
|
||||
createTileObjects()
|
||||
end
|
||||
|
||||
|
||||
function LevelExpandCanvas(horizontal,vertical)
|
||||
function expandLevelCanvas(horizontal,vertical)
|
||||
local horizontal = horizontal or 0
|
||||
local vertical = vertical or 0
|
||||
local h = LevelGetTileWidth()
|
||||
local v = LevelGetTileHeight()
|
||||
local h = getLevelTileWidth()
|
||||
local v = getLevelTileHeight()
|
||||
|
||||
-- get new canvas size
|
||||
local newCanvasH = h + math.abs(horizontal)
|
||||
@ -35,7 +35,7 @@ function LevelExpandCanvas(horizontal,vertical)
|
||||
for i = 1, newCanvasV do
|
||||
ExpandedLevel[i] = {}
|
||||
for j = 1, newCanvasH do
|
||||
ExpandedLevel[i][j] = InstanceTile(0)
|
||||
ExpandedLevel[i][j] = instanceTile(0)
|
||||
end
|
||||
end
|
||||
|
||||
@ -53,7 +53,7 @@ function LevelExpandCanvas(horizontal,vertical)
|
||||
-- get data from old canvas to new canvas
|
||||
for i = 1, #LevelTiles do
|
||||
for j = 1, #LevelTiles[i] do
|
||||
ExpandedLevel[i+expand_v][j+expand_h] = InstanceTile(LevelTiles[i][j].id)
|
||||
ExpandedLevel[i+expand_v][j+expand_h] = instanceTile(LevelTiles[i][j].id)
|
||||
end
|
||||
end
|
||||
|
||||
@ -62,11 +62,11 @@ function LevelExpandCanvas(horizontal,vertical)
|
||||
end
|
||||
|
||||
|
||||
function LevelReduceCanvas(horizontal,vertical)
|
||||
function reduceLevelCanvas(horizontal,vertical)
|
||||
local horizontal = horizontal or 0
|
||||
local vertical = vertical or 0
|
||||
local h = LevelGetTileWidth()
|
||||
local v = LevelGetTileHeight()
|
||||
local h = getLevelTileWidth()
|
||||
local v = getLevelTileHeight()
|
||||
|
||||
-- get new canvas size
|
||||
local newCanvasH = h - math.abs(horizontal)
|
||||
@ -77,7 +77,7 @@ function LevelReduceCanvas(horizontal,vertical)
|
||||
for i = 1, newCanvasV do
|
||||
ExpandedLevel[i] = {}
|
||||
for j = 1, newCanvasH do
|
||||
ExpandedLevel[i][j] = InstanceTile(0)
|
||||
ExpandedLevel[i][j] = instanceTile(0)
|
||||
end
|
||||
end
|
||||
|
||||
@ -95,17 +95,17 @@ function LevelReduceCanvas(horizontal,vertical)
|
||||
-- get data from old canvas to new canvas
|
||||
for i = 1, #ExpandedLevel do
|
||||
for j = 1, #ExpandedLevel[i] do
|
||||
ExpandedLevel[i][j] = InstanceTile(LevelTiles[i+expand_v][j+expand_h].id)
|
||||
ExpandedLevel[i][j] = instanceTile(LevelTiles[i+expand_v][j+expand_h].id)
|
||||
end
|
||||
end
|
||||
|
||||
-- use new canvas
|
||||
LevelTiles = ExpandedLevel
|
||||
|
||||
LevelExpandCanvas()
|
||||
expandLevelCanvas()
|
||||
end
|
||||
|
||||
function LevelGetTileData()
|
||||
function getLevelTileData()
|
||||
for k, v in pairs(tileset) do
|
||||
if v == LevelData.tileset then
|
||||
TileData = dofile("data/tileset/"..k..".lua")
|
||||
@ -113,20 +113,20 @@ function LevelGetTileData()
|
||||
end
|
||||
end
|
||||
|
||||
function LevelReloadTiles()
|
||||
LevelUpdateDimensions()
|
||||
function reloadLevelTiles()
|
||||
updateLevelDimensions()
|
||||
end
|
||||
|
||||
function LevelUpdateDimensions()
|
||||
LevelData.Width = LevelGetWidth()
|
||||
LevelData.Height = LevelGetHeight()
|
||||
function updateLevelDimensions()
|
||||
LevelData.Width = getLevelWidth()
|
||||
LevelData.Height = getLevelHeight()
|
||||
end
|
||||
|
||||
function LevelGetTileHeight()
|
||||
function getLevelTileHeight()
|
||||
return #LevelTiles
|
||||
end
|
||||
|
||||
function LevelGetTileWidth()
|
||||
function getLevelTileWidth()
|
||||
local width = 0
|
||||
for i = 1, #LevelTiles do
|
||||
if width < #LevelTiles[i] then width = #LevelTiles[i] end
|
||||
@ -134,42 +134,42 @@ function LevelGetTileWidth()
|
||||
return width
|
||||
end
|
||||
|
||||
function LevelGetHeight()
|
||||
return LevelGetTileHeight() * tileProperties.height
|
||||
function getLevelHeight()
|
||||
return getLevelTileHeight() * tile_properties.height
|
||||
end
|
||||
|
||||
function LevelGetWidth()
|
||||
return LevelGetTileWidth() * tileProperties.width
|
||||
function getLevelWidth()
|
||||
return getLevelTileWidth() * tile_properties.width
|
||||
end
|
||||
|
||||
function LevelIndexTiles()
|
||||
function indexLevelTiles()
|
||||
TileIndex = {}
|
||||
|
||||
-- index from tileset
|
||||
local width = LevelData.tileset:getPixelWidth()/tileProperties.width
|
||||
local height = LevelData.tileset:getPixelHeight()/tileProperties.height
|
||||
local width = LevelData.tileset:getPixelWidth()/tile_properties.width
|
||||
local height = LevelData.tileset:getPixelHeight()/tile_properties.height
|
||||
for i = 0, height do
|
||||
for j = 0, width do
|
||||
TileIndex[i*width+j+1] = love.graphics.newQuad(
|
||||
j*tileProperties.width,
|
||||
i*tileProperties.height,
|
||||
tileProperties.width,
|
||||
tileProperties.height,
|
||||
j*tile_properties.width,
|
||||
i*tile_properties.height,
|
||||
tile_properties.width,
|
||||
tile_properties.height,
|
||||
LevelData.tileset:getDimensions()
|
||||
)
|
||||
end
|
||||
end
|
||||
TileDataInitialize()
|
||||
initTileData()
|
||||
|
||||
-- instance level tiles according to the Properties
|
||||
for i = 1, #LevelTiles do
|
||||
for j = 1, #LevelTiles[i] do
|
||||
SetTile(i,j,LevelTiles[i][j])
|
||||
setTile(i,j,LevelTiles[i][j])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TileDataInitialize()
|
||||
function initTileData()
|
||||
for _, Properties in pairs(TileData) do
|
||||
if Properties.animation ~= nil then
|
||||
Properties.tileset = love.graphics.newImage("assets/terrain/"..Properties.animation..".png")
|
||||
@ -178,18 +178,18 @@ function TileDataInitialize()
|
||||
Properties.current_subimage = 1
|
||||
|
||||
local tileset = Properties.tileset
|
||||
local width = tileset:getPixelWidth()/tileProperties.width
|
||||
local height = tileset:getPixelHeight()/tileProperties.height
|
||||
local width = tileset:getPixelWidth()/tile_properties.width
|
||||
local height = tileset:getPixelHeight()/tile_properties.height
|
||||
local image_count = 0
|
||||
|
||||
for i = 0, height-1 do
|
||||
for j = 0, width-1 do
|
||||
local quad =
|
||||
love.graphics.newQuad(
|
||||
j*tileProperties.width,
|
||||
i*tileProperties.height,
|
||||
tileProperties.width,
|
||||
tileProperties.height,
|
||||
j*tile_properties.width,
|
||||
i*tile_properties.height,
|
||||
tile_properties.width,
|
||||
tile_properties.height,
|
||||
tileset:getDimensions()
|
||||
)
|
||||
image_count = image_count + 1
|
||||
@ -202,7 +202,7 @@ function TileDataInitialize()
|
||||
end
|
||||
end
|
||||
|
||||
function InstanceTile(id)
|
||||
function instanceTile(id)
|
||||
local tile = {}
|
||||
|
||||
tile.id = id
|
||||
@ -225,8 +225,8 @@ function InstanceTile(id)
|
||||
return tile
|
||||
end
|
||||
|
||||
function SetTile(i,j,id)
|
||||
LevelTiles[i][j] = InstanceTile(id)
|
||||
function setTile(i,j,id)
|
||||
LevelTiles[i][j] = instanceTile(id)
|
||||
end
|
||||
|
||||
function drawGridDisplay()
|
||||
@ -234,16 +234,16 @@ function drawGridDisplay()
|
||||
for j = 1, #LevelTiles[i] do
|
||||
love.graphics.rectangle(
|
||||
"line",
|
||||
tileProperties.scale * (j * tileProperties.width + (levelProperties.offset.x - tileProperties.width)) - Camera.pos.x,
|
||||
tileProperties.scale * (i * tileProperties.height + (levelProperties.offset.y - tileProperties.height)) - Camera.pos.y,
|
||||
tileProperties.scale * tileProperties.width,
|
||||
tileProperties.scale * tileProperties.height
|
||||
tile_properties.scale * (j * tile_properties.width + (level_properties.offset.x - tile_properties.width)) - Camera.pos.x,
|
||||
tile_properties.scale * (i * tile_properties.height + (level_properties.offset.y - tile_properties.height)) - Camera.pos.y,
|
||||
tile_properties.scale * tile_properties.width,
|
||||
tile_properties.scale * tile_properties.height
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TileOptimizeObjects()
|
||||
function optimizeTileObjects()
|
||||
logPrint("Optimizing Objects...")
|
||||
local unoptimized = 0
|
||||
local isTileOptimized = {}
|
||||
@ -313,14 +313,14 @@ function TileOptimizeObjects()
|
||||
|
||||
logPrint("- Group size: "..m.."x"..n)
|
||||
unoptimized = unoptimized + m * n
|
||||
local base_x = tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.height)
|
||||
local base_y = tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height)
|
||||
local base_x = tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.height)
|
||||
local base_y = tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height)
|
||||
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale * n,
|
||||
base_y + tileProperties.height * tileProperties.scale * m
|
||||
base_x + tile_properties.width * tile_properties.scale * n,
|
||||
base_y + tile_properties.height * tile_properties.scale * m
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
end
|
||||
@ -331,13 +331,13 @@ function TileOptimizeObjects()
|
||||
logPrint("collisions optimized from " .. unoptimized .. " to " .. #LoadedObjects.Collisions)
|
||||
end
|
||||
|
||||
function TileCreateObjects()
|
||||
function createTileObjects()
|
||||
LoadedObjects.Collisions = {}
|
||||
LoadedObjects.Platforms = {}
|
||||
LoadedObjects.Ladders = {}
|
||||
LoadedObjects.Hazards = {}
|
||||
|
||||
TileOptimizeObjects()
|
||||
optimizeTileObjects()
|
||||
|
||||
for i = 1, #LevelTiles do
|
||||
for j = 1, #LevelTiles[i] do
|
||||
@ -345,14 +345,14 @@ function TileCreateObjects()
|
||||
|
||||
local type = TileData[LevelTiles[i][j].id].type
|
||||
local light = TileData[LevelTiles[i][j].id].light
|
||||
local base_x = tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.height)
|
||||
local base_y = tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height)
|
||||
local base_x = tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.height)
|
||||
local base_y = tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height)
|
||||
|
||||
|
||||
if light ~= 0 and light ~= nil then
|
||||
CreateLight(
|
||||
base_x + tileProperties.width/2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
||||
base_x + tile_properties.width/2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||
light
|
||||
)
|
||||
end
|
||||
@ -362,17 +362,17 @@ function TileCreateObjects()
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
else]]if type == "half_bottom" then
|
||||
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@ -381,18 +381,18 @@ function TileCreateObjects()
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y ,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
elseif type == "half_right" then
|
||||
|
||||
local col = Collision:new(
|
||||
base_x + tileProperties.height/2 * tileProperties.scale,
|
||||
base_x + tile_properties.height/2 * tile_properties.scale,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@ -401,17 +401,17 @@ function TileCreateObjects()
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.height/2 * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.height/2 * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
elseif type == "platform" then
|
||||
local plat = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/4 * tile_properties.scale + tile_properties.scale * 2
|
||||
)
|
||||
table.insert(LoadedObjects.Platforms,plat)
|
||||
|
||||
@ -420,9 +420,9 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y + k * tileProperties.scale - tileProperties.scale,
|
||||
base_x + k * 2 * tileProperties.scale,
|
||||
base_y + k * tileProperties.scale
|
||||
base_y + k * tile_properties.scale - tile_properties.scale,
|
||||
base_x + k * 2 * tile_properties.scale,
|
||||
base_y + k * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@ -430,9 +430,9 @@ function TileCreateObjects()
|
||||
-- fill lower half
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@ -441,9 +441,9 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale + k * tileProperties.scale - tileProperties.scale,
|
||||
base_x + k * 2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale + k * tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale + k * tile_properties.scale - tile_properties.scale,
|
||||
base_x + k * 2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale + k * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@ -454,9 +454,9 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale - (k-1) * 2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale - (k-1) * 2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@ -465,8 +465,8 @@ function TileCreateObjects()
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@ -475,9 +475,9 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y - tileProperties.scale + k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale - (k-1) * 2 * tileProperties.scale,
|
||||
base_y - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||||
base_y - tile_properties.scale + k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale - (k-1) * 2 * tile_properties.scale,
|
||||
base_y - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@ -487,10 +487,10 @@ function TileCreateObjects()
|
||||
for k = 1, 8 do
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x + (k-8) * -2 * tileProperties.scale,
|
||||
base_y - tileProperties.scale + k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||||
base_x + (k-8) * -2 * tile_properties.scale,
|
||||
base_y - tile_properties.scale + k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@ -498,9 +498,9 @@ function TileCreateObjects()
|
||||
-- fill lower half
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@ -508,10 +508,10 @@ function TileCreateObjects()
|
||||
for k = 1, 8 do
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x + (k-8) * -2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||||
base_x + (k-8) * -2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@ -521,10 +521,10 @@ function TileCreateObjects()
|
||||
for k = 1, 8 do
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x + (k-8) * -2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale + tileProperties.scale
|
||||
base_x + (k-8) * -2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@ -534,10 +534,10 @@ function TileCreateObjects()
|
||||
for k = 1, 8 do
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x + (k-8) * -2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale + tileProperties.scale
|
||||
base_x + (k-8) * -2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@ -546,8 +546,8 @@ function TileCreateObjects()
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@ -557,9 +557,9 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y + k * tileProperties.scale - tileProperties.scale,
|
||||
base_x + k * tileProperties.scale,
|
||||
base_y + k * tileProperties.scale
|
||||
base_y + k * tile_properties.scale - tile_properties.scale,
|
||||
base_x + k * tile_properties.scale,
|
||||
base_y + k * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@ -568,28 +568,28 @@ function TileCreateObjects()
|
||||
elseif type == "ladder_right" then
|
||||
|
||||
local ladder = Collision:new(
|
||||
base_x + (tileProperties.width-4)* tileProperties.scale,
|
||||
base_x + (tile_properties.width-4)* tile_properties.scale,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Ladders,ladder)
|
||||
|
||||
elseif type == "ladder_platform_right" then
|
||||
|
||||
local ladder = Collision:new(
|
||||
base_x + (tileProperties.width-4)* tileProperties.scale,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + (tile_properties.width-4)* tile_properties.scale,
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Ladders,ladder)
|
||||
|
||||
local plat = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/4 * tile_properties.scale + tile_properties.scale * 2
|
||||
)
|
||||
table.insert(LoadedObjects.Platforms,plat)
|
||||
|
||||
@ -599,8 +599,8 @@ function TileCreateObjects()
|
||||
local ladder = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.scale * 4,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.scale * 4,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Ladders,ladder)
|
||||
|
||||
@ -609,17 +609,17 @@ function TileCreateObjects()
|
||||
|
||||
local ladder = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.scale * 4,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.scale * 4,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Ladders,ladder)
|
||||
|
||||
local plat = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/4 * tile_properties.scale + tile_properties.scale * 2
|
||||
)
|
||||
table.insert(LoadedObjects.Platforms,plat)
|
||||
|
||||
@ -628,9 +628,9 @@ function TileCreateObjects()
|
||||
|
||||
local hazard = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height * 12/16 * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.height * 12/16 * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Hazards,hazard)
|
||||
|
||||
@ -641,7 +641,7 @@ function TileCreateObjects()
|
||||
--CreateCollisionTable()
|
||||
end
|
||||
|
||||
function AnimateTiles()
|
||||
function animateTiles()
|
||||
for _, Properties in pairs(TileData) do
|
||||
if Properties ~= nil then
|
||||
if Properties.animation ~= nil then
|
||||
@ -661,40 +661,7 @@ function AnimateTiles()
|
||||
end
|
||||
end
|
||||
|
||||
function CreateCollisionTable()
|
||||
-- init table
|
||||
CollisionTable = {}
|
||||
for j=0, 16*LevelGetTileHeight()-1 do
|
||||
CollisionTable[j] = {}
|
||||
for i=0, 16*LevelGetTileWidth()-1 do
|
||||
CollisionTable[j][i] = false
|
||||
end
|
||||
end
|
||||
|
||||
for _, collision in pairs(LoadedObjects.Collisions) do
|
||||
for ci=0, math.floor(collision.width)-1 do
|
||||
for cj=0, math.floor(collision.height)-1 do
|
||||
print(ci..","..cj)
|
||||
CollisionTable[collision.from.y+cj][collision.from.x+ci] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DrawColisionTable()
|
||||
for j=1, #CollisionTable do
|
||||
for i=1, #CollisionTable[j] do
|
||||
if CollisionTable[j][i] then
|
||||
love.graphics.setColor(0,1,0,1)
|
||||
else
|
||||
love.graphics.setColor(1,0,0,1)
|
||||
end
|
||||
love.graphics.points(i,j)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DrawTile(tile,x,y,depth)
|
||||
function drawTile(tile,x,y,depth)
|
||||
local Properties = TileData[tile.id]
|
||||
|
||||
if Properties ~= nil then
|
||||
@ -707,8 +674,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
end
|
||||
elseif Properties.depth == depth then
|
||||
@ -720,8 +687,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
end
|
||||
else
|
||||
@ -731,8 +698,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
end
|
||||
end
|
||||
@ -747,8 +714,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
else
|
||||
love.graphics.draw(
|
||||
@ -757,8 +724,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
end
|
||||
end
|
||||
|
@ -1,4 +1,4 @@
|
||||
function LocaleLoad(ISO639)
|
||||
function loadLocale(ISO639)
|
||||
local ISO639 = ISO639 or "ENG"
|
||||
dofile("data/locale/"..ISO639..".lua")
|
||||
dofile("data/dialog_sequences.lua")
|
||||
|
@ -8,17 +8,17 @@ function math.sign(x)
|
||||
end
|
||||
end
|
||||
|
||||
function Vector(init_x, init_y, final_x, final_y)
|
||||
function vector(init_x, init_y, final_x, final_y)
|
||||
local distance_x = final_x - init_x
|
||||
local distance_y = final_y - init_y
|
||||
return {distance_x, distance_y}
|
||||
end
|
||||
|
||||
function GetVectorValue(vector)
|
||||
function getVectorValue(vector)
|
||||
return math.sqrt(vector[1] ^ 2 + vector[2] ^ 2)
|
||||
end
|
||||
|
||||
function GetAngleFromVector(x,y)
|
||||
function getAngleFromVector(x,y)
|
||||
local reduce = 0
|
||||
if x < 0 then
|
||||
reduce = math.rad(180)
|
||||
|
@ -1,4 +1,4 @@
|
||||
function MenuDraw(menu)
|
||||
function drawMenu(menu)
|
||||
local font = love.graphics.getFont()
|
||||
love.graphics.setFont(LocaleFont)
|
||||
|
||||
@ -6,19 +6,19 @@ function MenuDraw(menu)
|
||||
love.graphics.setScale()
|
||||
|
||||
if menu == "pause" then
|
||||
MenuDrawPauseScreen()
|
||||
drawMenuPauseScreen()
|
||||
elseif menu == "dialog" then
|
||||
MenuDrawDialog()
|
||||
drawMenuDialog()
|
||||
end
|
||||
|
||||
for _, element in pairs(UIElement) do
|
||||
element:Draw()
|
||||
element:draw()
|
||||
end
|
||||
|
||||
love.graphics.setFont(font)
|
||||
end
|
||||
|
||||
function MenuDrawPauseScreen()
|
||||
function drawMenuPauseScreen()
|
||||
-- Parameters
|
||||
local pauseWidth = 640
|
||||
local pauseHeight = 480
|
||||
@ -32,10 +32,10 @@ function MenuDrawPauseScreen()
|
||||
love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
|
||||
end
|
||||
|
||||
function MenuDrawDialog()
|
||||
function drawMenuDialog()
|
||||
end
|
||||
|
||||
function MenuStep(menu)
|
||||
function stepMenu(menu)
|
||||
-- first get mouse
|
||||
local mouse_x, mouse_y = love.mouse.getPosition()
|
||||
for _, element in pairs(UIElement) do
|
||||
@ -47,64 +47,64 @@ function MenuStep(menu)
|
||||
end
|
||||
if menu == 0 then
|
||||
elseif menu == "pause" then
|
||||
MenuStepPauseScreen()
|
||||
stepMenuPauseScreen()
|
||||
elseif menu == "dialog" then
|
||||
MenuStepDialog()
|
||||
stepMenuDialog()
|
||||
end
|
||||
end
|
||||
|
||||
function MenuStepPauseScreen()
|
||||
function stepMenuPauseScreen()
|
||||
if PauseResume:getVariable() == true then
|
||||
PauseResume = nil
|
||||
PauseOptions = nil
|
||||
PauseExit = nil
|
||||
MenuExit()
|
||||
exitMenu()
|
||||
elseif PauseExit:getVariable() == true then
|
||||
love.event.quit()
|
||||
end
|
||||
end
|
||||
|
||||
function MenuStepDialog()
|
||||
function stepMenuDialog()
|
||||
if DialogContainer.value >= DialogContainer.target_value then
|
||||
DialogContainer = nil
|
||||
MenuExit()
|
||||
exitMenu()
|
||||
end
|
||||
end
|
||||
|
||||
function MenuClear()
|
||||
function clearMenu()
|
||||
for _, element in pairs(UIElement) do
|
||||
element = nil
|
||||
end
|
||||
UIElement = {}
|
||||
end
|
||||
|
||||
function MenuExit(to)
|
||||
MenuClear()
|
||||
function exitMenu(to)
|
||||
clearMenu()
|
||||
local to = to or "no"
|
||||
menu_type = to
|
||||
end
|
||||
|
||||
function MenuInit(menu,parameter)
|
||||
function initMenu(menu,parameter)
|
||||
-- main menu
|
||||
if menu == "pause" then
|
||||
MenuInitPauseScreen()
|
||||
initMenuPauseScreen()
|
||||
elseif menu == "dialog" then
|
||||
if parameter == nil then
|
||||
parameter = DialogSequence.Example
|
||||
end
|
||||
MenuInitDialog(parameter)
|
||||
initMenuDialog(parameter)
|
||||
end
|
||||
end
|
||||
|
||||
function MenuInitDialog(parameter)
|
||||
function initMenuDialog(parameter)
|
||||
DialogContainer = interfaceDialog:new()
|
||||
DialogContainer:loadSequence(parameter)
|
||||
end
|
||||
|
||||
function MenuInitPauseScreen()
|
||||
function initMenuPauseScreen()
|
||||
local buttonStandard = {width = 200, height = 30, separation = 10}
|
||||
-- elements
|
||||
PauseResume = interfaceButton:new(
|
||||
PauseResume = InterfaceButton:new(
|
||||
game.width/2,
|
||||
game.height/2-buttonStandard.height-buttonStandard.separation,
|
||||
buttonStandard.width,
|
||||
@ -117,7 +117,7 @@ function MenuInitPauseScreen()
|
||||
color2 = {1,1,1}
|
||||
}
|
||||
)
|
||||
PauseOptions = interfaceButton:new(
|
||||
PauseOptions = InterfaceButton:new(
|
||||
game.width/2,
|
||||
game.height/2,
|
||||
buttonStandard.width,
|
||||
@ -130,7 +130,7 @@ function MenuInitPauseScreen()
|
||||
color2 = {1,1,1}
|
||||
}
|
||||
)
|
||||
PauseExit = interfaceButton:new(
|
||||
PauseExit = InterfaceButton:new(
|
||||
game.width/2,
|
||||
game.height/2+buttonStandard.height+buttonStandard.separation,
|
||||
buttonStandard.width,
|
||||
|
@ -8,7 +8,7 @@ function Queue:new()
|
||||
return o
|
||||
end
|
||||
|
||||
function Queue:Enqueue(item)
|
||||
function Queue:enqueue(item)
|
||||
local elem = {item = item}
|
||||
if self.head == nil then
|
||||
self.head = elem
|
||||
@ -22,12 +22,12 @@ function Queue:Enqueue(item)
|
||||
return
|
||||
end
|
||||
|
||||
function Queue:Empty()
|
||||
function Queue:empty()
|
||||
return self.tail == nil
|
||||
end
|
||||
|
||||
function Queue:Dequeue()
|
||||
if self:Empty() then
|
||||
function Queue:dequeue()
|
||||
if self:empty() then
|
||||
return nil
|
||||
end
|
||||
|
||||
@ -41,9 +41,9 @@ function Queue:Dequeue()
|
||||
end
|
||||
|
||||
local tq1 = Queue:new()
|
||||
tq1:Enqueue(5)
|
||||
tq1:enqueue(5)
|
||||
assert(tq1.head.item == 5)
|
||||
assert(tq1:Dequeue() == 5)
|
||||
assert(tq1:dequeue() == 5)
|
||||
|
||||
-- queue that keeps a rolling tally of its arguments
|
||||
AvgQueue = {}
|
||||
@ -58,7 +58,7 @@ function AvgQueue:new(n, initial)
|
||||
|
||||
local x = initial / n
|
||||
for _ = 1,n do
|
||||
o.queue:Enqueue(x)
|
||||
o.queue:enqueue(x)
|
||||
end
|
||||
|
||||
setmetatable(o, self)
|
||||
@ -66,9 +66,9 @@ function AvgQueue:new(n, initial)
|
||||
return o
|
||||
end
|
||||
|
||||
function AvgQueue:Push(item)
|
||||
function AvgQueue:push(item)
|
||||
local x = item/self.n
|
||||
self.avg = self.avg + x - self.queue:Dequeue()
|
||||
self.queue:Enqueue(x)
|
||||
self.avg = self.avg + x - self.queue:dequeue()
|
||||
self.queue:enqueue(x)
|
||||
return self.avg
|
||||
end
|
||||
|
@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
-- data
|
||||
require "data/animations"
|
||||
require "data/shaders"
|
||||
|
@ -1,6 +1,6 @@
|
||||
UIElement = {}
|
||||
|
||||
function AddElement(self)
|
||||
function addElement(self)
|
||||
table.insert(UIElement,self)
|
||||
self.id = #UIElement
|
||||
end
|
||||
|
@ -39,7 +39,7 @@ function InterfaceButton:new(x,y,w,h,table_values,value,style)
|
||||
scale_proportion = 1.5
|
||||
}
|
||||
|
||||
AddElement(o)
|
||||
addElement(o)
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@ -71,7 +71,7 @@ function InterfaceButton:checkMouse(mouse_x, mouse_y)
|
||||
end
|
||||
end
|
||||
|
||||
function InterfaceButton:Draw()
|
||||
function InterfaceButton:draw()
|
||||
local c1, c2, c3, a = love.graphics.getColor()
|
||||
|
||||
love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
|
||||
|
@ -29,7 +29,7 @@ function InterfaceDialog:new(style)
|
||||
scale_proportion = 1
|
||||
}
|
||||
|
||||
AddElement(o)
|
||||
addElement(o)
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@ -65,7 +65,7 @@ function InterfaceDialog:checkConfirm()
|
||||
end
|
||||
end
|
||||
|
||||
function InterfaceDialog:Draw()
|
||||
function InterfaceDialog:draw()
|
||||
local c1, c2, c3, a = love.graphics.getColor()
|
||||
|
||||
love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
|
||||
|
@ -1,6 +1,6 @@
|
||||
DialogSequence = {}
|
||||
dialog_sequence = {}
|
||||
|
||||
DialogSequence.Example = {
|
||||
dialog_sequence.Example = {
|
||||
{Locale.dialogue.example[1],Locale.name.fairy},
|
||||
{Locale.dialogue.example[2],Locale.name.chaos},
|
||||
{Locale.dialogue.example[3],Locale.name.life}
|
||||
|
@ -1,5 +1,5 @@
|
||||
Shader = {}
|
||||
Shader.RadiusGradient = love.graphics.newShader[[
|
||||
shader = {}
|
||||
shader.circle_gradient = love.graphics.newShader[[
|
||||
uniform float pos_x;
|
||||
uniform float pos_y;
|
||||
uniform float range;
|
||||
|
@ -1,4 +1,4 @@
|
||||
levelProperties = {
|
||||
level_properties = {
|
||||
pos = {
|
||||
x = 0,
|
||||
y = 0
|
||||
@ -15,7 +15,7 @@ tileset = {
|
||||
library = love.graphics.newImage("assets/tileset/library.png")
|
||||
}
|
||||
|
||||
tileProperties = {
|
||||
tile_properties = {
|
||||
width = 16,
|
||||
height = 16,
|
||||
scale = 1,
|
||||
|
59
main.lua
59
main.lua
@ -1,15 +1,16 @@
|
||||
function love.load()
|
||||
logging = true
|
||||
loveMemUsage = collectgarbage("count")
|
||||
loveInitLog = "love: "..loveMemUsage.." kB, time: "..os.clock().." seconds"
|
||||
arrow = 0
|
||||
local love_mem_usage = collectgarbage("count")
|
||||
local love_init_log = "love: "..love_mem_usage.." kB, time: "..os.clock().." seconds"
|
||||
|
||||
secs = 0
|
||||
|
||||
menu_type = "no"
|
||||
debug = false
|
||||
debug_collision = false
|
||||
editor_mode = false
|
||||
|
||||
textScale = 1
|
||||
text_size = 1
|
||||
|
||||
|
||||
love.graphics.setColor(1,1,1)
|
||||
@ -17,7 +18,7 @@ function love.load()
|
||||
love.graphics.setDefaultFilter("nearest") -- good pixel
|
||||
|
||||
game = {
|
||||
secondsSinceStart = 0,
|
||||
seconds_since_start = 0,
|
||||
scale = 2,
|
||||
width = love.graphics.getWidth(),
|
||||
height = love.graphics.getHeight(),
|
||||
@ -29,28 +30,28 @@ function love.load()
|
||||
fps_history = AvgQueue:new(30,60)
|
||||
|
||||
|
||||
logPrint(loveInitLog)
|
||||
loveInitLog = nil
|
||||
logPrint(love_init_log)
|
||||
love_init_log = nil
|
||||
|
||||
Camera.width = game.width
|
||||
Camera.height = game.height
|
||||
|
||||
levelList = scandir("./data/levels")
|
||||
levelNum = 1
|
||||
currLevel = levelList[levelNum]
|
||||
logPrint("currLevel: "..currLevel)
|
||||
LoadedParticles = {}
|
||||
LevelLoadTiles()
|
||||
level_list = scandir("./data/levels")
|
||||
level_current_num = 1
|
||||
level_current = level_list[level_current_num]
|
||||
logPrint("level_current: "..level_current)
|
||||
|
||||
loadLevelTiles()
|
||||
|
||||
language = "ENG"
|
||||
LocaleLoad(language)
|
||||
loadLocale(language)
|
||||
|
||||
gravity = 0.14
|
||||
-- Debug and log stuff
|
||||
memoryUsage, dtcount = 0, 0
|
||||
memory_usage, dtcount = 0, 0
|
||||
logPrint("mothback: "..collectgarbage("count").." kB, Loading time: "..os.clock().." seconds")
|
||||
|
||||
main_Player = Player:new(75,50)
|
||||
main_player = Player:new(75,50)
|
||||
|
||||
--Kupo:new(100,150)
|
||||
--Kupo:new(300,150)
|
||||
@ -78,28 +79,28 @@ function love.update(dt)
|
||||
-- audio update
|
||||
love.audio.update()
|
||||
-- fps counter
|
||||
fps_current = fps_history:Push(1/dt)
|
||||
fps_current = fps_history:push(1/dt)
|
||||
|
||||
current_dt = dt
|
||||
game.secondsSinceStart = game.secondsSinceStart + dt
|
||||
game.seconds_since_start = game.seconds_since_start + dt
|
||||
|
||||
if DemoRecording or DemoPlayback then Demo:step() end
|
||||
|
||||
-- things per second
|
||||
dtcount = dtcount + dt
|
||||
game.seconds_since_start = game.seconds_since_start + dt
|
||||
if dtcount >= 1 then
|
||||
if secs == nil then secs = 0 end
|
||||
secs = secs + 1
|
||||
dtcount = dtcount - 1
|
||||
if debug or logging then
|
||||
memoryUsage = math.floor(collectgarbage("count"))
|
||||
memory_usage = math.floor(collectgarbage("count"))
|
||||
end
|
||||
logWrite("Second "..secs..": "..memoryUsage.." kB")
|
||||
logWrite("Second "..secs..": "..memory_usage.." kB")
|
||||
end
|
||||
|
||||
|
||||
if Prompt.active_prompt then
|
||||
-- try to stop the keypress that closed the menu from spilling into the rest of the game
|
||||
Keybind:CheckPressed(Keybind.menu.pause)
|
||||
Keybind:checkPressed(Keybind.menu.pause)
|
||||
if Prompt.active_prompt.closing then
|
||||
Prompt.active_prompt = nil
|
||||
else
|
||||
@ -107,7 +108,7 @@ function love.update(dt)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if love.keyboard.isDown("f7") then
|
||||
local test_prompt = Prompt:new({
|
||||
name = "test prompt",
|
||||
@ -119,17 +120,17 @@ function love.update(dt)
|
||||
end
|
||||
|
||||
--keypressed
|
||||
if Keybind:CheckPressed(Keybind.menu.pause) then
|
||||
if Keybind:checkPressed(Keybind.menu.pause) then
|
||||
if do_pause then
|
||||
do_pause = false
|
||||
else
|
||||
menu_type = "pause"
|
||||
MenuInit(menu_type)
|
||||
initMenu(menu_type)
|
||||
end
|
||||
end
|
||||
|
||||
--MenuStep
|
||||
if menu_type ~= nil then MenuStep(menu_type) end
|
||||
if menu_type ~= nil then stepMenu(menu_type) end
|
||||
|
||||
--editor
|
||||
if editor_mode then
|
||||
@ -161,12 +162,12 @@ function love.draw()
|
||||
drawGame()
|
||||
end
|
||||
|
||||
if menu_type ~= nil then MenuDraw(menu_type) end
|
||||
if menu_type ~= nil then drawMenu(menu_type) end
|
||||
|
||||
love.graphics.print(game.scale,10,40)
|
||||
|
||||
if DemoRecording or DemoPlayback then Demo:draw() end
|
||||
|
||||
|
||||
if Prompt.active_prompt then
|
||||
Prompt.active_prompt:draw()
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user